Thanks for the reply. I didn't immediately understand the suggestion. The idea of a mesh as a separate piece seems kinda painful due to fragility. Removing it from the build plate could be a problem as well as alignment to the larger part.
Since working more with Cura, I've decided to add a raft and have carefully set the raft params to have only 3-4 layers and to be rather porous by setting the line width (0.3) and spacing (0.6). My preference would be for this on the top not the bottom, but will try it. Not that many params for the top layer to do what I want.
Now I'm pondering a gcode file edit to put the raft on top!
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burtoogle 516
Maybe something like this ?
That is a rectangular model (aka mesh) that is printed normally and another circular model that is given a mesh type of "modify settings for overlap with other models" and then it is given no walls or top/bottom layers and an infill style and density that could be what you want to shine your light through. So I am thinking that you could position a number of these modifier meshes, one for each LED. It would be a bit fiddly to set up but maybe would provide what you want.
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