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The mesh needs to have uv coordinates. The STL format does not support those, so you need to use OBJ. The OBJ file also needs to include normals, or the UV coordinates get ignored (if I remember correctly)
Well, that was a learning experience! Thanks for the nudge in the right direction ?. I can confirm that I imported the STL to Blender, followed this YouTube clip and exported to OBJ. The new file displays perfectly!
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ahoeben 1,965
The mesh needs to have uv coordinates. The STL format does not support those, so you need to use OBJ. The OBJ file also needs to include normals, or the UV coordinates get ignored (if I remember correctly)
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