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This is something that can be done with Support Blockers. They can be configured as an Infill Mesh or as a Cutting Mesh.
Load your model with the text on the build plate.
Bring in a support blocker.
Size to so it's larger than the model in the X and Y and 1 layer high. Set it on the build plate.
In the per model settings (the button above the support blocker button) set your block to "Modify setting for overlaps" and as a Cutting Mesh. Use the Select Settings button and select "Wall Line Count" and set it to 1, and select "Extra Skin Wall Count" and set it to 0.
The shadow outside the benchy is the outside of the "Mesh Modifier" support block. Since the modifier is only a single layer thick it only affects the bottom layer. If your text is on top then just move the mesh modifier up so it effects the top layer.
Here is layer 2. You can see that it has the regular 3 walls and the extra skin wall for a total of 4.
In the Cura 5.8 stable release, everyone can now tune their Z seams to look better than ever. Method series users get access to new material profiles, and the base Method model now has a printer profile, meaning the whole Method series is now supported in Cura!
We are happy to announce the next evolution in the UltiMaker 3D printer lineup: the UltiMaker Factor 4 industrial-grade 3D printer, designed to take manufacturing to new levels of efficiency and reliability. Factor 4 is an end-to-end 3D printing solution for light industrial applications
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GregValiant 1,342
Hello @nian66
This is something that can be done with Support Blockers. They can be configured as an Infill Mesh or as a Cutting Mesh.
Load your model with the text on the build plate.
Bring in a support blocker.
Size to so it's larger than the model in the X and Y and 1 layer high. Set it on the build plate.
In the per model settings (the button above the support blocker button) set your block to "Modify setting for overlaps" and as a Cutting Mesh. Use the Select Settings button and select "Wall Line Count" and set it to 1, and select "Extra Skin Wall Count" and set it to 0.
The shadow outside the benchy is the outside of the "Mesh Modifier" support block. Since the modifier is only a single layer thick it only affects the bottom layer. If your text is on top then just move the mesh modifier up so it effects the top layer.
Here is layer 2. You can see that it has the regular 3 walls and the extra skin wall for a total of 4.
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