- Solution
(Line width view, but travels shown).
Walls > Wall Transitioning Threshold Angle to 15°.
Just have to find the right angle for your model. If you see any off bits just try increasing that about a degree at a time.
You might have to turn settings visibility up to "expert" or "all" to see it, or you can search for it.
The difference between "normal" and "both" for Surface Mode is that Both (or Surface) will close loops of any triangles (STLs are comprised entirely of triangles) in the model which don't actually get closed. Normal ignores them because they're not valid parts of a model.
Edited by Slashee_the_Cowadded explanation for surface mode
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willianma 1
CV1.3mfforgot to attach the .3mf project file with the model for those who want to test the issue and modify the settings. here it is
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