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hans.lin

How to change the glbuttons.png display array?

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HI all,

How to change the glbuttons.png display array?

I try to do this:

First,I edit the 'glbuttons.png' width 512px height 2048(default 1024),now display this:

gallery_34444_1179_5298.png

OK,you can find the red color font 1,2,3,4 . this is I want to append the buttons images.

Second,I add the button code in sceneView.py ,

gallery_34444_1179_6966.png

the code '32' is the 'glbuttons.png' array number.

Now,when i debug this ,the ckButton's images cannot display,How can I fix it?

 

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tks Daid,

I found glButton code,but how can I update the texture size in code ?The glButton code is in cura/gui/openglGui.py lines 452 the draw functions.like this:

gallery_34444_1179_5117.png

because i want to append the 'glButtons.png' behind,it look like 4*9 array list. but when i try debug this,the ckButton's images cannot display also.

 

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It's OpenGL code, and OpenGL likes textures with powers of 2. So when you change the texture size, it's best to keep it at a power of 2.

Also, this is the code that does the actual drawing:

https://github.com/daid/Cura/blob/SteamEngine/Cura/gui/util/openglHelpers.py#L288

 

tks Daid,

when I keep it at a power of 2,so how can I update the code if I want to append array as 4*10?

 

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