Jump to content
Ultimaker Community of 3D Printing Experts

How to change the glbuttons.png display array?


hans.lin

Recommended Posts

Posted · How to change the glbuttons.png display array?

HI all,

How to change the glbuttons.png display array?

I try to do this:

First,I edit the 'glbuttons.png' width 512px height 2048(default 1024),now display this:

gallery_34444_1179_5298.png

OK,you can find the red color font 1,2,3,4 . this is I want to append the buttons images.

Second,I add the button code in sceneView.py ,

gallery_34444_1179_6966.png

the code '32' is the 'glbuttons.png' array number.

Now,when i debug this ,the ckButton's images cannot display,How can I fix it?

 

  • Link to post
    Share on other sites
    Posted · How to change the glbuttons.png display array?

    tks Daid,

    I found glButton code,but how can I update the texture size in code ?The glButton code is in cura/gui/openglGui.py lines 452 the draw functions.like this:

    gallery_34444_1179_5117.png

    because i want to append the 'glButtons.png' behind,it look like 4*9 array list. but when i try debug this,the ckButton's images cannot display also.

     

  • Link to post
    Share on other sites
    Posted · How to change the glbuttons.png display array?

    It's OpenGL code, and OpenGL likes textures with powers of 2. So when you change the texture size, it's best to keep it at a power of 2.

    Also, this is the code that does the actual drawing:

    https://github.com/daid/Cura/blob/SteamEngine/Cura/gui/util/openglHelpers.py#L288

     

    tks Daid,

    when I keep it at a power of 2,so how can I update the code if I want to append array as 4*10?

     

  • Link to post
    Share on other sites
    Posted · How to change the glbuttons.png display array?

    update:

    I try to update texture size like this:

    gallery_34444_1179_5292.png

    when i debug that,the button display like this

    gallery_34444_1179_673.png

    The function button display the white box.how can i fix it?

     

  • Link to post
    Share on other sites
    Posted · How to change the glbuttons.png display array?

    tks Daid,

    when I keep it at a power of 2,so how can I update the code if I want to append array as 4*10?

     

    4*10 is not a power of 2.

     

  • Link to post
    Share on other sites
    Posted · How to change the glbuttons.png display array?

    4*10 is not a power of 2.

     

    oh...4*16 is a power of 2. and i edit the

    ty = float(int(texID / 4)) / 16

    tsy = 0.0625

    but the button display white box also

     

  • Link to post
    Share on other sites
    Posted · How to change the glbuttons.png display array?

    White box most likely means the texture is not loading properly. Do not know what you used to edit it, but you might need to disable "progressive PNG" when saving the png file.

     

  • Link to post
    Share on other sites
    Posted · How to change the glbuttons.png display array?

    White box most likely means the texture is not loading properly. Do not know what you used to edit it, but you might need to disable "progressive PNG" when saving the png file.

     

    tks Daid,

    now the button display ok,but when load a STL file to cura,the button display like this:

    gallery_34444_1179_5079.pnggallery_34444_1179_3311.png

    how can i fix it?

     

     

  • Link to post
    Share on other sites

    Archived

    This topic is now archived and is closed to further replies.

    ×
    ×
    • Create New...