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I've had to do the same for the Mark3 Iron Man suit for a friend and we did use the shell of 3ds Max.
Over time we managed to simplify the process a bit but overall here is what we did:
For every part we wanted we took the surface only (our model was nice outside but not valid for a wearable suit inside):
- We made our objects Editable Poly
- Use the selection tool with Ignore Backfacing on and By Angle (depending on the case but usually something around 20 worked well) to easily select the faces of the surface.
- Detach every surface we wanted to be considered as separate objects.
- If the object was very high in polygon we sent it in MeshLab to reduce the number of faces using Quadric Edge Collapse Decimation. Export as obj and bring it back in 3dsMax.
- In some cases we created a lid around the surface of about 3mm.
- Use the shell modifier. We used about 1.5mm (inward only) and used the Straighten Corners option. You will probably notice spikes here and there. These are the places you need to go fix.
Hope this helps
PM
Edited by Guest
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Cura 5.7 is here and it brings a handy new workflow improvement when using Thingiverse and Cura together, as well as additional capabilities for Method series printers, and a powerful way of sharing print settings using new printer-agnostic project files! Read on to find out about all of these improvements and more.
S-Line Firmware 8.3.0 was released Nov. 20th on the "Latest" firmware branch.
(Sorry, was out of office when this released)
This update is for...
All UltiMaker S series
New features
Temperature status. During print preparation, the temperatures of the print cores and build plate will be shown on the display. This gives a better indication of the progress and remaining wait time. Save log files in paused state. It is now possible to save the printer's log files to USB if the currently active print job is paused. Previously, the Dump logs to USB option was only enabled if the printer was in idle state. Confirm print removal via Digital Factory. If the printer is connected to the Digital Factory, it is now possible to confirm the removal of a previous print job via the Digital Factory interface. This is useful in situations where the build plate is clear, but the operator forgot to select Confirm removal on the printer’s display. Visit this page for more information about this feature.
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pm_dude 27
Hi devilflash,
I've had to do the same for the Mark3 Iron Man suit for a friend and we did use the shell of 3ds Max.
Over time we managed to simplify the process a bit but overall here is what we did:
For every part we wanted we took the surface only (our model was nice outside but not valid for a wearable suit inside):
- We made our objects Editable Poly
- Use the selection tool with Ignore Backfacing on and By Angle (depending on the case but usually something around 20 worked well) to easily select the faces of the surface.
- Detach every surface we wanted to be considered as separate objects.
- If the object was very high in polygon we sent it in MeshLab to reduce the number of faces using Quadric Edge Collapse Decimation. Export as obj and bring it back in 3dsMax.
- In some cases we created a lid around the surface of about 3mm.
- Use the shell modifier. We used about 1.5mm (inward only) and used the Straighten Corners option. You will probably notice spikes here and there. These are the places you need to go fix.
Hope this helps
PM
Edited by GuestLink to post
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