Jump to content
xyzworkshop

Extracting Geometry using a alpha map

Recommended Posts

Posted · Extracting Geometry using a alpha map

HI Guys, I'm trying to do a little project and was wondering if you guys have any tips or ideas on how i could extract geometry from an object using an alpha map.

For example say a Ming Vase, how could i seperate the geometry of the white bits and the blue bits?

I found a tutorial on zbrush,

but i'm hopeless in zbrush.

Any ideas if you can do this sort of thing using 3dmax, rhino, meshmixer, fusion360 etc?

Share this post


Link to post
Share on other sites
Posted · Extracting Geometry using a alpha map

On Rhino you have an option to adapt a surface to a curve or other surface. I'm not an expert on that option since I only used it to make an eyeglasses. But Rhino has lots of tutorials about that option.

You can see by the img of the video that it 'might' fit what you are looking for

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Our picks

    • Ultimaker Cura 4.0 | Stable available!
      Ultimaker Cura 4.0 is mainly focused on the improved user interface and cloud integration.
      As always, we want to collect your user feedback for this release. If there are any improvements you can think of, feel free to mention it here and help us to shape the next release.
      • 96 replies
×
×
  • Create New...

Important Information

Welcome to the Ultimaker Community of 3D printing experts. Visit the following links to read more about our Terms of Use or our Privacy Policy. Thank you!