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Lisser un objet avant impression


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Posted · Lisser un objet avant impression

Bonjour à toutes et à tous,

J'ai modélisé ceci:


Je souhaiterai "supprimer" la visibilité des carrés, autrement dit, lisser le mesh. Je ne sais pas du tout quel outils me permettrai de faire ça.

Pouvez-vous me dire quel logiciel je peux utiliser pour faire ce que je recherche ?


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    Posted · Lisser un objet avant impression


    De ce que je peux voir, j'ai l'impression que tu es sous Blender non?

    Pour smoother (lisser) ton mesh, il faut selectionner tes vertex (Tab) puis tu vas avoir des options supplémentaire dans l'onglet "Tools".

    De là, tu peux faire "Add -> Subdivide" pour avoir un peu plus de polygones.

    Ensuite juste au dessus dans "Deform", clique sur "Smooth Vertex" autant de fois que tu le souhaites ;)

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    Posted · Lisser un objet avant impression

    Tout dépend de la taille à laquelle tu vas imprimer ton modèle par la suite.

    Plus ton modèle sera grand, plus tu devras mettre de subdivision.

    Donc pour éviter d'avoir un modèle avec beaucoup de polygones (petit carré) qui fera ramer ton slicer, il est parfois préférable d'en mettre moins.

    Là comme ça, je dirais qu'il faut que tu subdivise 1 fois (voir 2 grand max) puis ensuite un petit "smooth vertex" et le tour sera joué ;)

    De toute façon, tous les modèles que l'on imprime comportent plus ou moins de polygones transformé en triangles :)

    Il faut juste avoir le bon ratio et faire des tests ;)

    Ce sont des choses qui viennent avec le temps :)

    Il faut juste savoir que avoir un modèle hyper détaillé alors qu'il sera imprimé en tout petit ne va servir à rien. C'est de la perte de temps, donc de l'argent, car si tu fais un travail de fou alors que ça ne se voit pas à l'impression tu auras bossé pour pas grand chose :)

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