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Just thinking about what I see when I watch Cura generated gcode being executed by my machines, but... Why would Cura be creating gcode with a distance longer than 10-20mm on that object for the outer wall, assuming the outer wall is done last which is the default? FYI - I don't use single extrusion walls and I don't think this object did either (I use 3 layers) and Cura does them from inner-to-outer by default and there's just one nozzle-distance of travel between each wall.
I also implemented a plugin-script, that someone else originally wrote a proper-plugin for [thanks for the idea, whoever you are], to solve dribble problems, but the Cura developers didn't "accept" it [I.E. implement it as a standard option].. but I don't think it solves this problem (because I'm not sure it's a combing problem).
I personally decrease speed on outer walls to <= 40mm/s. It hardly increases total print time, but it has solved a number of issues for me from bumps on the surface [with Marlin], to what I call "feathering" [with Sailfish] where it's really quite a thin extrusion that you can partially see through.
Having said that, one rounded object I printed recently still has the zipper present, which looks a lot like that photo above, except there's only one bump on each layer - where that photo seems to have quite a few bumps on each. Looks like what was getting with Marlin before I converted all my machines to Sailfish. I live with the one bump though, I can't see a way to get rid of it.
Just my 2 cents. Maybe it is combing from the other side of the object for some reason, it wouldn't surprise me.
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burtoogle 516
I would recommend setting the max comb distance without retract setting to something like 10-20 (mm) which will stop the major dribble that occurs when combing. It's likely that's what's causing the crappy wall downstream of the z-seam you can see in your photo.
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