Jump to content

Support for rendering color gradients on mesh and/or slice preview


odd08

Recommended Posts

Posted · Support for rendering color gradients on mesh and/or slice preview

I noticed that Cura supports different colors for mesh and slice views, but I don't see any instance of rendering with color gradient. This is typically achieved by specifying color (or some value) at the vertices and the render interpolates the color inside the triangle (in mesh view) or the gcode line (in the slice view). Is anyone aware that Cura supports this or if it's in the cards. Thanks!

  • Link to post
    Share on other sites

    • 2 months later...
    Posted (edited) · Support for rendering color gradients on mesh and/or slice preview

    Hey, late reply but good news. What you want to do is exactly how Cura works behind the scenes. When adding a triangle (or quad, or line...), Cura uses setVertexColor() on each of its 3 vertices, but uses the same color so there's no gradient.

     

    What you can do is first create your mesh with your primitives, and afterwards go vertex by vertex changing the color.

     

    For example, I tested it on this cube I built for a project of mine. It's made up of 10x10x10 quads. Mind you, quads are actually just a pair of triangles:

    femCube.thumb.png.c318ab053d97ab07d8466ea2a33f4525.png

     

    Then I used this code to randomize the color of every vertex:

    def PrepareMeshBuilder(self):
        ...
        [Here goes code to add primitives (tris, quads...), calculate normals, etc.]
        ...
        
        import random
        for vIndex,_ in enumerate(self.mb.getVertices()):
            r = random.randint(0, 255)
            g = random.randint(0, 255)
            b = random.randint(0, 255)
            self.mb.setVertexColor(vIndex, Color(r, g, b, 255))

     

    And got this:

    gradientTriangles.thumb.PNG.d0ae019080c51f90c1ff4a3720971200.PNG

     

    Edit:

    If I were you, I would override or create a custom addFace() method that took 3 colors instead of 1 and applied them directly. This way you could create your triangles and paint them at the same time.

     

    Edited by Tyronnosaurus
    • Like 1
    Link to post
    Share on other sites

    • 3 months later...

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now
    • Our picks

      • UltiMaker Cura 5.7 stable released
        Cura 5.7 is here and it brings a handy new workflow improvement when using Thingiverse and Cura together, as well as additional capabilities for Method series printers, and a powerful way of sharing print settings using new printer-agnostic project files! Read on to find out about all of these improvements and more. 
         
          • Like
        • 18 replies
      • S-Line Firmware 8.3.0 was released Nov. 20th on the "Latest" firmware branch.
        (Sorry, was out of office when this released)

        This update is for...
        All UltiMaker S series  
        New features
         
        Temperature status. During print preparation, the temperatures of the print cores and build plate will be shown on the display. This gives a better indication of the progress and remaining wait time. Save log files in paused state. It is now possible to save the printer's log files to USB if the currently active print job is paused. Previously, the Dump logs to USB option was only enabled if the printer was in idle state. Confirm print removal via Digital Factory. If the printer is connected to the Digital Factory, it is now possible to confirm the removal of a previous print job via the Digital Factory interface. This is useful in situations where the build plate is clear, but the operator forgot to select Confirm removal on the printer’s display. Visit this page for more information about this feature.
          • Like
        • 0 replies
    ×
    ×
    • Create New...