UltiMaker uses functional, analytical and tracking cookies. Tracking cookies enhance your experience on our website and may also collect your personal data outside of Ultimaker websites. If you agree with the use of tracking cookies, click “I agree, continue browsing”. You can withdraw your consent at any time. If you do not consent with the use of tracking cookies, click “Refuse”. You can find more information about cookies on our Privacy and Cookie Policy page.
Cura make top and botton whitch I dont need. How to change this?
Posted
· Cura make top and botton whitch I dont need. How to change this?
It appears that some of your normals are backwards. What cad did you use to create this? It's very easy to fix this in blender or sketchup. If you used one of those cad let me know and I'll give you simple instructions to fix in cad.
Anyway in cura I sliced your STL and got the same issue. Then I ran the mesh tools "fix normals" and it slices great! It also mentioned your model has 14 submeshes - which is not good but it sliced fine so do this:
In the upper right corner of Cura click "marketplace" and make sure you are on the "plugins" tab and install "Mesh Tools". Then restart Cura. Now right click on your model, choose "mesh tools" and choose
"fix model normals".
Posted
· Cura make top and botton whitch I dont need. How to change this?
Thank you very much. It really works. I use SketchUp. And now, when I know where the problem is, I installed "Solid inspector" plugin, which fixed my normals. And everythin goes fine. Thank you very much again 🙂
Posted
· Cura make top and botton whitch I dont need. How to change this?
Nice. In sketchup - all faces should be white. If they are gray you can right click and click "reverse faces". Or of course you can use solid inspector.
But once you see how easy it is to fix normals with the mouse you may find it's irresistible to fix them manually.
Link to post
Share on other sites
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
In the Cura 5.8 stable release, everyone can now tune their Z seams to look better than ever. Method series users get access to new material profiles, and the base Method model now has a printer profile, meaning the whole Method series is now supported in Cura!
We are happy to announce the next evolution in the UltiMaker 3D printer lineup: the UltiMaker Factor 4 industrial-grade 3D printer, designed to take manufacturing to new levels of efficiency and reliability. Factor 4 is an end-to-end 3D printing solution for light industrial applications
Recommended Posts
gr5 2,224
It appears that some of your normals are backwards. What cad did you use to create this? It's very easy to fix this in blender or sketchup. If you used one of those cad let me know and I'll give you simple instructions to fix in cad.
Anyway in cura I sliced your STL and got the same issue. Then I ran the mesh tools "fix normals" and it slices great! It also mentioned your model has 14 submeshes - which is not good but it sliced fine so do this:
In the upper right corner of Cura click "marketplace" and make sure you are on the "plugins" tab and install "Mesh Tools". Then restart Cura. Now right click on your model, choose "mesh tools" and choose
"fix model normals".
Link to post
Share on other sites
almgeir 1
Thank you very much. It really works. I use SketchUp. And now, when I know where the problem is, I installed "Solid inspector" plugin, which fixed my normals. And everythin goes fine. Thank you very much again 🙂
Link to post
Share on other sites
gr5 2,224
Nice. In sketchup - all faces should be white. If they are gray you can right click and click "reverse faces". Or of course you can use solid inspector.
But once you see how easy it is to fix normals with the mouse you may find it's irresistible to fix them manually.
Link to post
Share on other sites