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· Infill Density Multiple locations in Cura 4.13.1
Support Blockers can be configured to do different things in different ways. One would be to affect the infill where the support blocker overlaps the model. When configured to do different stuff they are referred to as Mesh Modifiers.
With any model on the build plate click on the Support blocker button on the left (a tooltip pops up when you hover over a button). Place it anywhere in the model and then select the top "move" tool. You can drag the cube around. Select the Scale tool you can make the cube bigger or smaller or directly type in the size you want. When you de-select the Uniform Scaling box you can make it different sizes per axis. Select the Per Model settings button and then "modify settings for overlaps". Then you can select the changes you want to make by selecting different things like Infill Density, number of walls, whatever.
The piece that is square to the world is a calibration cube I stretched out. The piece at an angle is a Support Blocker configured to be a Mesh Modifier and as an Infill Mesh. The calibration cube has Grid infill at 10%. The Mesh Modifier has gyroid infill at 20%.
Here I changed the Mesh Modifier to Cutting Mesh. You can see it has a different effect.
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GregValiant 1,410
Support Blockers can be configured to do different things in different ways. One would be to affect the infill where the support blocker overlaps the model. When configured to do different stuff they are referred to as Mesh Modifiers.
With any model on the build plate click on the Support blocker button on the left (a tooltip pops up when you hover over a button). Place it anywhere in the model and then select the top "move" tool. You can drag the cube around. Select the Scale tool you can make the cube bigger or smaller or directly type in the size you want. When you de-select the Uniform Scaling box you can make it different sizes per axis. Select the Per Model settings button and then "modify settings for overlaps". Then you can select the changes you want to make by selecting different things like Infill Density, number of walls, whatever.
The piece that is square to the world is a calibration cube I stretched out. The piece at an angle is a Support Blocker configured to be a Mesh Modifier and as an Infill Mesh. The calibration cube has Grid infill at 10%. The Mesh Modifier has gyroid infill at 20%.
Here I changed the Mesh Modifier to Cutting Mesh. You can see it has a different effect.
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