The roadmap is in my inbox. It's private for a couple of good reasons. One of them being that you cannot hold me to it. (Select-able support material has been on it for 6 months already, and has been pushed back a few times)
The other is time. Some features are 3 words on the roadmap, but require a lot of words and pictures to explain. I pretty much could fill a full time job by just writing out the roadmap in a way that people outside of Ultimaker would understand it.
Nallath, my trusted minion, and colleague, is working trough the whole issue list, closing just about anything to clean it up. If you think something is closed but should not be closed, feel free to open it again and state why.
There where 300+ open issues. So this is the quickest way to clean them up.
How we are planning to deal with incoming issues on the issue tracker is stated at:
https://github.com/daid/Cura/wiki/Issue-policies
We're currently working on totally re-doing some major parts of the code. That's why the issue list is cleaned up. This to incorporate all the things we've learned the last 2 years. The code base was still based on the early stuff I made when I started Cura. Due to the added features it started to grow into a mess.
This new GUI, with new underlying code, will have much better support for different machines and different user requirements. We have some great ideas for this that I do not want to spoil yet.
The new code can be followed on the PinkUnicorn branch. It's currently nowhere near functional, but if you dive into the code you can see things we are doing with scenes, machines, views and tools to structure everything better.
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nallath 1,124
I've made these policies together with Daid, due to the large number (eg; 200+) issues on the github. Most of these issues were vague, already fixed or will be resolved by the new GUI.
I don't quite see what there is to be concerned about. Instead of random answers to issues, there are clearer rules on what we would like to see in issues and when / how they will be closed.
The community is free to implement or recomend new features, but simply put; "Ideas are cheap". I'm not working fulltime on Cura and neither is Daid. So we have to select which suggestions to implement.
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