Combing only changes what it will avoid when travelling inside the model, not in an air gap.
Part of the problem is that you're getting a little bit of skin, even in these columns where you don't need it:
Even at the back column:
That's what's causing one set of travels back and forth. It does all the walls then all the skin:
If we lower Top/Bottom > Skin Expand Distance then it no longer generates skin in these areas:
But then we have a problem at the angled bit: it expands outwards more than one line width per layer, so we end up with holes:
But even with the project as you had it, there's still this effect a little bit:
So what can we do here?
Having your layer height be a factor of your line width (or vice versa) never hurts. Here it is with a 0.2mm layer height:
The effect is still there, but it's a bit lessened.
Okay, so at this point we're probably barking up the wrong tree: why is it generating skin on the inside in the first place?
I... honestly don't know. Your model isn't watertight, but I fixed that and it's the same.
Hold on, what's this I spy?
Those are tiny gaps at the bottom.
And they go the whole length up the side of the column. Could this be the problem? It might want to generate skin because it's exposed to the air.
So I just did a brute force merge vertices. It closes the gaps at the top and bottom:
Though if I zoom in close, there's still gaps in some places in the columns:
But has it helped?
A little bit! It's only generating the skin on one side where there's gaps. I tried increasing the threshold on merging vertices, but that just removed detail, never closed the edges. So why not. I try a different close holes method and it complains about having non-manifold faces. So what happens when I remove non-manifold faces?
Cross section from the middle of one of the columns with the vertical hole in it. Ouch!
Umm... so zoom out:
TRIPLE OUCH!
So basically... the problem is your model. Depending on what program you used to make it you might need to find the right settings to get it to generate a good quality STL.
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websurfer 1
Also, I've tried combing modes but it has no effect at all
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