I think that's perhaps a good strategy only for high-res printers. Even at .16mm layer height it looks pretty awful, particularly on metallic colors.
When printing one-at-a-time, it looks pretty random, except for streaks that appear in several locations per piece.
The other guys all offer random placement at least, and some degree of control over where the pockmarks appear. It's a tradeoff against print time, of course, but can deliver better print quality with fewer visible seam artifacts.
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Daid 306
It's a none-existsing algorithm, so it cannot be broken. Cura picks the clostest point to where it left off, to minimize the amount of movement it needs to do. This indeed usually results in a visible Z scar at 1 point. Instead of the scar scattered across the surface.
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