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lord-devil

Voxelizer

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Hey there, did anyone of you already tried to use voxelizer (http://www.voxelizer.com) to print on a UM2 or maybe in conjunction with Cura? The gCode produced by Voxelizer should also be useable by Cura, however it doesnt seem to load.

I really like this software so far - especially its great generation of support structures, configure parameters etc.

It seems to be a good idea to convert objects files into voxels instead of just slicing them before generating gcode. What do you think of it?

Kind regards,

Oliver

 

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It seems to be a good idea to convert objects files into voxels instead of just slicing them before generating gcode. What do you think of it?

 

If you love memory (as voxels will eat that stuff for breakfest, lunch, snacks, and supper), hate proper dimensional stability (as voxels have an inherit resolution, higher resolution will use up a lot more memory), then voxels are awesome.

So, good for some things, bad for others. (And, as you might notice I'm not a huge fan. Voxels are like "multithreaded" "xml" and a few other technologies. They always seem to popup at some point, pushed as "the ultimate solution for everything!")

 

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Well if you would have asked me a few years ago, then I would agree... memory might be an issue. However these days memory isn't really an issue anymore, so as always, things may change and the future may benefit from using voxels.

As you can see in their software the generation of support structure seems to be much better and more accurate.

The question is how it will print out - since I don't have my 3d printer as of yet - I wonder if someone has used it already.

 

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Loaded a 200x200x200 cube. Pressed "voxelize", it got half way, and crashed with out-of-memory.

GCode view on smaller objects clearly shows holes. And bad alignment of layers (circles not lining up)

Interface is quite confusing (We had a good laugh at some of the stranger things you could do, like switching the model view into a voxel view)

Failed to find a voxel resolution option...

 

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I have loaded several complex objects by now, there wasn't any crash as of yet.

All of the objects where I had problems in Cura generating any support (I guess because of the small parts - cura just ignores support for them), they just loaded fine and the support strucutre looks quite good.

Surely I don't have a printer yet... so I don't know how well it will print those stuff. As I found out they use this software for their own printer -> Zmorph3D - looks promising too, but yeah haven't seen one yet :)

But I for one have to say that the user interface is easy to understand... especially you can directly control and simulate a printer with its exact move pathes etc.... can't find anything wrong here, looks pretty good to me :)

 

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