I had a look with an STL viewer I wrote myself. All the polygon surface normals in this STL are set to zero (this is supposed to indicate the outside direction). I guess that causes problems in some software.
Also, the object has a detail / corrugated texture on many surfaces. I don't know if this was intended or not. The texture has a vertical grain which might make it awkward (and noisy!) to print.
I only looked at the outward appearance: I didn't check to see whether the shape was legal, i.e. a single closed surface, no intersecting solids.
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peggyb 171
use Netfabb and do a default repair.
After that it looks good in Cura.
The walls are still edgy.
In a cad program you could draw the whole thing yourself and extrude it.
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