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  1. When the printer (Ultimaker 3 extended) starts, it performs a lot of pointless / meaningless moves 1) It calibrates both print heads (bed leveling) even if there is no filament in one of them and if one of them is not used in the print (which it can read from the file). 2) After calibration it moves the print heads to the middle of the bed and moves the bed down while heating it. It should actually heat the bed BEFORE calibration which might be one of the reasons the bed leveling is often not accurate 3) Then it moves the bed up again and the print head to the mid right position on the bed before it moves it to the front left corner - why? 4) And then it makes a pooh in the front left corner, that often is dragged with the print head to the middle of the bed. Why not make a line like anyone else?
  2. hoegge

    Cura connect shows wrong print job info

    Same issue here on the iPhone app. Would be nice with a solution. Monitoring is not worth much if it does not show the right job. Why should it be necessary to reset connection if the app and the printer communicates? As you can see on the two screenshots the app shows some old info
  3. hoegge

    Please: Make rotation work (right)

    Well, the 3D navigation still should get a major overhaul. It is very primitive, clumsy and slow
  4. yes, confirm / ignore or <return / confirm buttons
  5. The UM3e seems to make a lot of useless moves. E.g. it always changes back to have the second extruder in the active position. That means before each change of filament in extruder one it has to activate extruder one, then change the filament and then it changes back to extruder 2 in the active position, which it then has to change again before printing? Also it lowers the build plate when it is heating and then it raises the heat bed again before printing? Why?? And after a print it lowers the build plate, so you cannot see the result of your print when you log in with your web browser. Why not just lower the plate when I want to take my result out of the printer? And in general it just seems like the machine does a lot of useless motions.
  6. There is - it might be marginally faster but still all to slow in layer preview. What logs / things do you need? I have posted videos and measurements before without any real feedback. What do you need?
  7. Also when selecting items in lower horizontal menus, wrap around is totally not useful only making it harder to use
  8. Maybe a bit faster but still way too slow
  9. hoegge

    Messy first layers - no retraction

    How do you disable combing for only first layer?
  10. Will we ever get any real improvements on this speed issue? Cura is such a pain to use in a workflow with this crawling speed.
  11. I think the button works fine, but then you could have back places at the top of the menu lists instead of at the bottom, which would make much more sense and then no wrap around
  12. When you navigate the menus with the wheel, it is quite inefficient, that the you "wrap around" when getting to the top or bottom of menu. E.g. the "return" item is always at the bottom, so when you want to get back you have to "hit" it exactly to go up. It would be much easier if you could just dial to the bottom without having to "hit" the return exactly. Also in the main menu. There are three items. Now you can "miss" the top or bottom items by scrolling too far. If the cursor did not wrap around it would be much easier to hit the top or bottom item and to hid the middle item a single step would always work. So please. Let the cursor stop at the top or bottom of the lists in the menu
  13. hoegge

    Messy first layers - no retraction

    No I have not pursued it further and think Ultimaker should fix it in Cura ASAP. Should be an easy fix @mat89
  14. hoegge

    Cura is SO poor at arranging object

    ... but it would be nice, though, if Cura didn't move all away from the plate and spent time on all those messages I have to close manually. It should just do its best and make the one, that are not fitting striped (like now)
  15. hoegge

    Cura is SO poor at arranging object

    Ah - thanks - never thought it was hard (maybe for the reason you say). So then it is up to me to find a good algorithm and get back I suppose :-)

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