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Gnevko

Cura 2.3 some unnecessary movements

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Posted (edited) · Cura 2.3 some unnecessary movements

Hi,

I'm trying to print an Ultimaker extruder gear (https://www.youmagine.com/designs/ultimaker-extruder-gear-upgrade-w-bigger-hex-nut-hole) with Cura 2.3 and I don't really understand why Cura makes so strange movements:

5a3320e739cbc_2016-09-0311_51_59.thumb.png.a933e62123e0e71ede8e6bbf083525f9.png

It has no sense at all: more time and more damaged parts:

IMG_1232.thumb.jpg.1e06511c5d0608038c24a2cd553f8777.jpg

Compare with Simplify3D:

5a3320e7a2637_2016-09-0312_16_19.thumb.png.82c2ca60c1a79da78be2f53d6bd6d468.png

Maybe I have some wrong settings in Cura or it's just a bug?

Thank you in advance!

5a3320e739cbc_2016-09-0311_51_59.thumb.png.a933e62123e0e71ede8e6bbf083525f9.png

IMG_1232.thumb.jpg.1e06511c5d0608038c24a2cd553f8777.jpg

5a3320e7a2637_2016-09-0312_16_19.thumb.png.82c2ca60c1a79da78be2f53d6bd6d468.png

Edited by Guest

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Posted (edited) · Cura 2.3 some unnecessary movements

Thank you for the answer!  

I used 20% infill ...

But if you say 99%, ok let's try:

5a3320e7ca27f_2016-09-0313_53_01.thumb.png.18fbbba6019a0e84b2dd8172476bf609.png

hm ... but what is interesting, if I use 3 Wall Line Count it works correctly, because in this case no infill is needed at all ...

5a3320e8b9870_2016-09-0313_57_05.thumb.png.a03fac78d7ff4ea1c9a64ef2e744aeee.png

5a3320e7ca27f_2016-09-0313_53_01.thumb.png.18fbbba6019a0e84b2dd8172476bf609.png

5a3320e8b9870_2016-09-0313_57_05.thumb.png.a03fac78d7ff4ea1c9a64ef2e744aeee.png

Edited by Guest

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Posted · Cura 2.3 some unnecessary movements

Looks like you'd found a solution. But it also looks like a bug.

I tried various things in Cura 2.3 and could not get ride of that unnecessary traveling issue.

However, Cura 15,x seems to handle it just fine.

5a3320e8dd11d_UnnecessaryTraveling.thumb.png.fae8777a120802e80a4c8b849302a232.png

5a3320e8dd11d_UnnecessaryTraveling.thumb.png.fae8777a120802e80a4c8b849302a232.png

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Posted · Cura 2.3 some unnecessary movements

It's not really a solution - just a work around.

Do you know how kann I post the bug for Cura?

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