That is not entirely true, as @Marcos T states that Slic3r does about the same thing without requiring openGl 4.1.
The point is that the current implementation of layer/simulation view uses functionality that is only available with openGl 4.1. In theory it could be rewritten not to use that functionality when openGl 4.1 is not available, but that would be a lot of development work and the result would be much slower; probably too slow to be usable. Since there are many, many things that need doing, making something that is going to be used by few people and is probably going to be hardly usable for those is not likely going to happen.
Recommended Posts
nallath 1,124
It's not about performance, its about it being possible at all. In order to get the simulated g-code view, we need some features of a certain version of open GL.
Link to post
Share on other sites