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Posted (edited) · Weird points on the calibration cube vertices

It is perfect in X-Ray view.

It is how it looks printed, just like in the slicer.

 

points.jpg

 

I found out using 0 as external wall insert lowers this effect hugely, but it is still there a bit.

Using a negative value helps but it is very weird and it can be flat with the rest of the surface, but then why isn't it flat already with a 0 value?

weird points 2.png

 

For last, why are the corners deformed?

1336636387_weirdcorners.thumb.png.e232086f1faccfc75a5e44d4619dbb1b.png

 

 

 

Edited by redslifer
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