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Weird points on the calibration cube vertices

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It is perfect in X-Ray view.

It is how it looks printed, just like in the slicer.




I found out using 0 as external wall insert lowers this effect hugely, but it is still there a bit.

Using a negative value helps but it is very weird and it can be flat with the rest of the surface, but then why isn't it flat already with a 0 value?

weird points 2.png


For last, why are the corners deformed?





Edited by redslifer

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