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Normally you need to print slower (less than 40-50mm/s) to get better surface finish... if you print faster you can start to see some "ringing" or "ghosting" on outer wall. If you don't care about those side effects or if you are printing prototypes you can just speed up a bit. Don't make infill speed more than 20% faster than wall speed because the infill can reflect on surface making it looks ugly.
There are some tricks to get an overall faster prints and keep a good speed to garantee a better finish.
- You can use bigger nozzles. Speed can remain the same but final print time will decrease;
- You can look at Cura for the feature: adjustable layer high. It will make an analisys of your STL and adjust/change the layer high to your model, I never test it because I'm using Simplify3D slicer for a while, but it should work. You can find videos in youtube showing how. I believe 3D Universe has one tutorial about it;
- You can also make the same stuff that is pointed above in Simplify3D, changing process for each high - in case that you have this slicer software;
- You can print hallow. In meshmixer software (free) from autodesk there is a easy way to hollow the object. It saves time and material but you can just apply it in some causes... if you need a rigid thing avoid this option. Tutorial is also easy to find in youtube.
I hope it helps, any doubt just let me know. Cheers!
Edited by fergazz
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fergazz 60
Hi @SpaceDawg
Normally you need to print slower (less than 40-50mm/s) to get better surface finish... if you print faster you can start to see some "ringing" or "ghosting" on outer wall. If you don't care about those side effects or if you are printing prototypes you can just speed up a bit. Don't make infill speed more than 20% faster than wall speed because the infill can reflect on surface making it looks ugly.
There are some tricks to get an overall faster prints and keep a good speed to garantee a better finish.
- You can use bigger nozzles. Speed can remain the same but final print time will decrease;
- You can look at Cura for the feature: adjustable layer high. It will make an analisys of your STL and adjust/change the layer high to your model, I never test it because I'm using Simplify3D slicer for a while, but it should work. You can find videos in youtube showing how. I believe 3D Universe has one tutorial about it;
- You can also make the same stuff that is pointed above in Simplify3D, changing process for each high - in case that you have this slicer software;
- You can print hallow. In meshmixer software (free) from autodesk there is a easy way to hollow the object. It saves time and material but you can just apply it in some causes... if you need a rigid thing avoid this option. Tutorial is also easy to find in youtube.
I hope it helps, any doubt just let me know. Cheers!
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