Jump to content
Ultimaker Community of 3D Printing Experts
Sign in to follow this  


Recommended Posts

Just downloaded Cura 13.10 last week and started printing. Wow, it's so amazing. The slicing speed (what slicing?) is fantastic.

I hadn't printed anything for a while and only needed to make a test print before refining the object. So, I said what the heck I'll just use the quick printing normal quality option.

Well, it was better than most of my tweaks of the advanced settings using 13.04. It's not a complicated object, but it has gaps to move across and one overhang of about an inch and a half. The overhang had a single strand that sagged and across the opening were a few strings which I pulled off with my fingers.

I've attached a photo of the object--an iPhone case which I downloaded from Thingiverse and modified in Bonzai3d. Unfortunately, you can't see the hole with overhang as it is on the long side not shown in the photo.

iphone case

Bonzai3d is awesome. I have now given up on Sketchup. Despite an accessible UI, the underlying Sketchup engine is so poor and it's capabilities so limited that it is not worth the frustration.

But, on to the question. How can I inspect the underlying settings made by the quick print UI choices in Cura? I would like these to be the departure for any future experimentation since they represent such good defaults.

If I switch to advanced mode, do I see the settings used for the immediately prior print (using quick print)? Or do I see the previous choices (or defaults if no previous print) for the advanced parameters?

I would love to see the default settings for the 3 quick print modes. Someone smart made those work really well.


Share this post

Link to post
Share on other sites

No, you don't see the settings that came from quickprint when you turn it off, unfortunately.

However, the full set of settings gets saved into the file (so long as it's sliced for a UM1 - UM2 gcode doesn't do this), so after you slice something in quickprint mode, you can just change into normal mode, and then use the 'load profile from gcode' menu item to load those settings back into Cura as your starting point.


Share this post

Link to post
Share on other sites

BTW, there's no a Cura 13.11 out that fixes a few things, and adds back the 'Spiralize/Joris' setting for making vases that has been missing for a few months.

It also generates lithopanes, if you load up a jpeg instead of an STL. :-)


Share this post

Link to post
Share on other sites

It also generates lithopanes, if you load up a jpeg instead of an STL. :smile:


Didn't know that. Very nice feature! :cool:

Next step: merge the lithopane with another object/geometry...?


Share this post

Link to post
Share on other sites

Well, everyone will have different preferences and one should use what gets the job done. For me, several things made the difference:

object doctor can almost always find "holes" and seal them

clipping plane (non-destructive) and section can put a plane through just about anything and seal the cut ends

far more reliable stl import and export (or DAE, which seems more reliable)

real 3d: very few model errors

curves and curved surfaces that hold up as 3d

I used Sketchup free and pro (as expensive as Bonzai) for a year and just got tired of the poor quality surface models that required hours of fixing. Netfabb could almost always fix the stl, but then you still have a bad skb.

The good thing about Sketchup is the ecosystem from the old days of free: plugins, tutorials, tips, textures, etc.

The bad thing about Bonzai is the learning curve: there are many subtle command parameters that have major side effects if not set properly.

And AutoDesSys has the best support I have ever experienced of any software or hardware product. Fast, responsible, knowledgeable, and truthful.

So, Xperiment--lots in favor of both but Bonzai is certainly not a mess.


Share this post

Link to post
Share on other sites

Lewis, you´re right. a mess is not the best description. How´s compared to Blender? At now I´m working with Sketchup, but will try Blender in a few weeks. It´s really difficult I think....more complicated than Bonzai?


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Our picks

    • Introducing Ultimaker Cura 3.6 | Beta
      Ultimaker Cura 3.6 | Beta is available. It comes with new features, bug fixes, and UX improvements. We would really like to have your feedback on it to make our stable release as good as it can be. As always, you can download the beta for free from our website, for Windows, MacOS, and Linux.
        • Like
      • 95 replies
    • Print Core CC | Red for Ruby
      Q: For some users, abrasive materials may be a new subject matter. Can you explain what it is that makes a material abrasive when you are not sure which print core to use?
      A: Materials which are hard in a solid piece (like metals, ceramics and carbon fibers) will generally also wear down the nozzle. In general one should assume...
        • Like
      • 30 replies
    • "Back To The Future" using Generative Design & Investment Casting
      Designing for light-weight parts is becoming more important, and I’m a firm believer in the need to produce lighter weight, less over-engineered parts for the future. This is for sustainability reasons because we need to be using less raw materials and, in things like transportation, it impacts the energy usage of the product during it’s service life.
        • Like
      • 12 replies

Important Information

Welcome to the Ultimaker Community of 3D printing experts. Visit the following links to read more about our Terms of Use or our Privacy Policy. Thank you!