Jump to content

Top Surface Skin affects other layers?


sg000

Recommended Posts

Posted · Top Surface Skin affects other layers?

So I just did an experiment. Ver 4.2.1. I sliced 2 ways, the ONLY setting change is "Top surface skin layers" set to 1. What I found was that the extrusion amounts are slightly higher for ALL commands above the first skin layer with the setting on for all the NON-top-skin layers. (E1187.42799 vs E1139.49951) And its exactly the same amount each time for a number of layers, 47.92848. Not much, but curious why this would be. Shouldn't the setting have no effect on any of the completely internal layers? It didn't affect the bottom most layers. 

  • Link to post
    Share on other sites

    Posted · Top Surface Skin affects other layers?

    The "E" value is an absolute position - not relative position.  "E1187.42799" means you have extruded 1.187428 meters of filament since you started the print (actually after so many meters it resets back to 0 as Marlin can't handle numbers over some value).

     

    So just like X100 means X is at 100mm, E100 means the extruder is at 100mm.  It's a position.  Not an amount to extrude (which would be a relative value).

     

    So just looking at one E value doesn't help you much.  You have to subtract 2 E values.

    • Like 1
    Link to post
    Share on other sites

    Posted · Top Surface Skin affects other layers?

    You probably already know this but "top" in cura has a specific meaning.  If you are printing a cube then it matches the normal definition: the top layer is all top skin.  But if you have say a pyramid then *every* layer has some top skin out near the edges of the pyramid.  A sphere has a ring of top skin on every layer of the top half of the sphere and a ring of bottom skin on every layer of the bottom half of the sphere.

    • Like 1
    Link to post
    Share on other sites

    Posted · Top Surface Skin affects other layers?
    2 hours ago, gr5 said:

    The "E" value is an absolute position - not relative position.  "E1187.42799" means you have extruded 1.187428 meters of filament since you started the print (actually after so many meters it resets back to 0 as Marlin can't handle numbers over some value).

    Thats a huge help! I hadn't taken that into consideration. Thank you so much!

  • Link to post
    Share on other sites

    Posted · Top Surface Skin affects other layers?
    2 hours ago, gr5 said:

    You probably already know this but "top" in cura has a specific meaning.  If you are printing a cube then it matches the normal definition: the top layer is all top skin.  But if you have say a pyramid then *every* layer has some top skin out near the edges of the pyramid.  A sphere has a ring of top skin on every layer of the top half of the sphere and a ring of bottom skin on every layer of the bottom half of the sphere.

    Yes, good point, but in this particular case, my "inner" layers are truely that except for 1, and its this layer that I'd like to be extruded normally and not with the skin setting. So I ended up merging 2 files worth of gcode. The code for no skin as the base of the file and then the last 2 layers from the file with the skin. Works almost flawlessly except for a tiny blob at the layer start which I think can be attributed to the relative vs absolute mentioned in the other comment. A little tweak and it'll be perfect.

     

    --Scott

  • Link to post
    Share on other sites

    Posted · Top Surface Skin affects other layers?

    When I merge 2 gcodes what I do is a G92 command in between.  Like this

    .
    .
    G0 X333 Y333 E1013.7
    
    G92 E871.3  #ADDED between
    
    G0 X333 Y334 E871.3
    .
    .

    I add the G92 which resets the E position and I make it the same value as the first E value in the pasted code (or I back off a tiny bit - I could have done E871.2)

     

    G92 resets the position of any axis listed to the value in the gcode.  It doesn't actually move any servos - just changes the current position indicator inside the printer.

  • Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now
    • Our picks

      • 🎄✨ Thingiverse Tree Ornament Challenge! ✨🎄
        We've been running a Tree Ornament Challenge with a chance to win an UltiMaker S3 or colorFabb filament.
        Design a 3D printable tree ornament and join our festive challenge on Thingiverse. 🎁✨


        📆 Submission Deadline: December 22
        🏷️Tag your designs with Holidays2023

        Click here to join and check out the over 300 other amazing designs

        How to Enter
        Design an Ornament
        Create a 3D printable tree ornament that captures the magic of the winter season. Think snowflakes, sleighs, reindeer, cozy mittens, or anything that embodies the joy of the holidays. Upload to Thingiverse
        Share your masterpiece on Thingiverse and add the tag Holidays2023. Don't forget to include a captivating description and images that showcase your design from different angles. Submit by December 22
        All entries must be submitted by December 22nd to be eligible for consideration.
          Entering a new design
         
        Entering an existing design
         
         
        Winning designs should:
        Be original Creations
        Your designs should be original works, avoiding the use of others' intellectual property without permission. Include STL Files
        Each submission must include at least one STL file for 3D printing. Showcase a Completed Print
        Provide at least one photograph featuring a completed print of your design. Include Documentation
        Share the creative journey! Include documentation of your design process, giving us a peek behind the scenes. For example, show a screenshot of the model in your design program. Use the Tag Holidays2023.
        Use this tag to ensure your entry is counted in the Tree Ornament Challenge. Be submitted after October 1st, 2023
        Ensure your design was uploaded to Thingiverse after October 1st, 2023. Adhere to Submission Guidelines and Terms of Service
        Make sure your submission aligns with our guidelines and Thingiverse's Terms of Service.  
        Good luck 🎉
        • 1 reply
      • S-Line Firmware 8.3.0 was released Nov. 20th on the "Latest" firmware branch.
        (Sorry, was out of office when this released)

        This update is for...
        All UltiMaker S series  
        New features
         
        Temperature status. During print preparation, the temperatures of the print cores and build plate will be shown on the display. This gives a better indication of the progress and remaining wait time. Save log files in paused state. It is now possible to save the printer's log files to USB if the currently active print job is paused. Previously, the Dump logs to USB option was only enabled if the printer was in idle state. Confirm print removal via Digital Factory. If the printer is connected to the Digital Factory, it is now possible to confirm the removal of a previous print job via the Digital Factory interface. This is useful in situations where the build plate is clear, but the operator forgot to select Confirm removal on the printer’s display. Visit this page for more information about this feature.
          • Like
        • 0 replies
      • Ultimaker Cura 5.6 stable released
        Cura now supports Method series printers!
         
        A year after the merger of Ultimaker and MakerBotQQ, we have unlocked the ability for users of our Method series printers to slice files using UltiMaker Cura. As of this release, users can find profiles for our Method and Method XL printers, as well as material profiles for ABS-R, ABS-CF, and RapidRinse. Meaning it’s now possible to use either Cura or the existing cloud-slicing software CloudPrint when printing with these printers or materials
        • 14 replies
    ×
    ×
    • Create New...