I've been having a similar issue where there are a ton of unnecessary travels printing cylinders. I'm running 4.6.1 but also tried 4.4 and 4.3 and had the same issue. I loaded your STL to compare and noticed if you disable "Compensate Wall Overlaps" the surface roughness disappears but there is still a lot of unnecessary travel. Changing the combing mode affects the pattern of movements but I can't find any combination that slices as expected.
("test" is from your test.stl file, "tube_test" is the project I was using, which is a larger cylinder.)
Recommended Posts
jessegibson 0
push
Link to post
Share on other sites