if using blender - here's how to fix your model
QuoteI went into edit mode with the object in Blender 2.83 and pressed "a" which selects all faces / vertices / edges, depending on what select mode you are in. The entire object should be highlighted. I then went to "Mesh" (see images), went to the "Normals" section, and selected "Recalculate Outside". This probably will not fix any edges that are not merged, but it will fix the faces that are inverted on the object.
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Ssiri 0
Here's the file I'm using.
Bong Beaker.stl
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