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Let's say you've made your daughter a doll house and it is an exact 1/100 scale model of your own house right down to the fence around the yard.
You can paint the real fence around your yard with a 100mm brush. You cannot use the same brush on the fence around your daughters doll house. You would need to scale the brush down.
A ledge that was 1mm wide at 100% is now .35mm wide and maybe less than 1 nozzle / line width. The only fix I've found is to scale the nozzle along with the part. If your previews are with a .4 nozzle then switch to a .2 nozzle and .2 line width and you will get at least some of the detail back. It's going to print a lot slower. The alternative would be to go back into the model and scale certain features up so they don't disappear when the model is scaled down in Cura.
Other things to play with are Support Distance from the model, Z overrides XY, and maybe Adaptive Layers.
And thank you for putting the "L" in your screen name.
Yes, as GregValiant said: you can best adapt your model to the size it is going to be printed in. If you scale it down, everything below the nozzle-width falls away (unless you apply tricks). And other parts might fuse together because the gaps become too small. Or you might no longer be able to access certain areas with tools to remove supports, etc. So you have to adapt these in the design.
This is a bit similar to logo-design in a graphics editor: you need to redesign your logo for each size it is going to be printed in. If not, when scaling-up, the white spaces will seem too large, and the logo will visually seem to fall apart in separate pieces. It will look too crude and dumb. When scaling down, the opposite occurs: the white spaces will seem too small, and everything will seem to fuse together, and details and fine lines get lost. It becomes an unrecognisable blur or mess. Both hurt visually. Thus: when scaling up, you need to reduce white spacings, and need to refine the design and add details. When scaling down, you need to increase gaps and thicken lines and features, and make the model cruder by removing details that are too small. You need to take the printing method and viewing distance into account when redesigning the logo.
The same here in 3D-editing and printing, except that things fall apart or fuse together, and details are lost *physically*, not just visually.
Let's say you've made your daughter a doll house and it is an exact 1/100 scale model of your own house right down to the fence around the yard.
You can paint the real fence around your yard with a 100mm brush. You cannot use the same brush on the fence around your daughters doll house. You would need to scale the brush down.
A ledge that was 1mm wide at 100% is now .35mm wide and maybe less than 1 nozzle / line width. The only fix I've found is to scale the nozzle along with the part. If your previews are with a .4 nozzle then switch to a .2 nozzle and .2 line width and you will get at least some of the detail back. It's going to print a lot slower. The alternative would be to go back into the model and scale certain features up so they don't disappear when the model is scaled down in Cura.
Other things to play with are Support Distance from the model, Z overrides XY, and maybe Adaptive Layers.
And thank you for putting the "L" in your screen name.
6 hours ago, geert_2 said:
Yes, as GregValiant said: you can best adapt your model to the size it is going to be printed in. If you scale it down, everything below the nozzle-width falls away (unless you apply tricks). And other parts might fuse together because the gaps become too small. Or you might no longer be able to access certain areas with tools to remove supports, etc. So you have to adapt these in the design.
This is a bit similar to logo-design in a graphics editor: you need to redesign your logo for each size it is going to be printed in. If not, when scaling-up, the white spaces will seem too large, and the logo will visually seem to fall apart in separate pieces. It will look too crude and dumb. When scaling down, the opposite occurs: the white spaces will seem too small, and everything will seem to fuse together, and details and fine lines get lost. It becomes an unrecognisable blur or mess. Both hurt visually. Thus: when scaling up, you need to reduce white spacings, and need to refine the design and add details. When scaling down, you need to increase gaps and thicken lines and features, and make the model cruder by removing details that are too small. You need to take the printing method and viewing distance into account when redesigning the logo.
The same here in 3D-editing and printing, except that things fall apart or fuse together, and details are lost *physically*, not just visually.
Thank you both, makes perfect sense now.
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Here comes Cura 5.9 and in this stable release we have lots of material and printer profiles for UltiMaker printers, including the newly released Sketch Sprint. Additionally, scarf seams have been introduced alongside even more print settings and improvements. Check out the rest of this article to find out the details on all of that and more
We are happy to announce the next evolution in the UltiMaker 3D printer lineup: the UltiMaker Factor 4 industrial-grade 3D printer, designed to take manufacturing to new levels of efficiency and reliability. Factor 4 is an end-to-end 3D printing solution for light industrial applications
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GregValiant 1,409
Let's say you've made your daughter a doll house and it is an exact 1/100 scale model of your own house right down to the fence around the yard.
You can paint the real fence around your yard with a 100mm brush. You cannot use the same brush on the fence around your daughters doll house. You would need to scale the brush down.
A ledge that was 1mm wide at 100% is now .35mm wide and maybe less than 1 nozzle / line width. The only fix I've found is to scale the nozzle along with the part. If your previews are with a .4 nozzle then switch to a .2 nozzle and .2 line width and you will get at least some of the detail back. It's going to print a lot slower. The alternative would be to go back into the model and scale certain features up so they don't disappear when the model is scaled down in Cura.
Other things to play with are Support Distance from the model, Z overrides XY, and maybe Adaptive Layers.
And thank you for putting the "L" in your screen name.
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geert_2 558
Yes, as GregValiant said: you can best adapt your model to the size it is going to be printed in. If you scale it down, everything below the nozzle-width falls away (unless you apply tricks). And other parts might fuse together because the gaps become too small. Or you might no longer be able to access certain areas with tools to remove supports, etc. So you have to adapt these in the design.
This is a bit similar to logo-design in a graphics editor: you need to redesign your logo for each size it is going to be printed in. If not, when scaling-up, the white spaces will seem too large, and the logo will visually seem to fall apart in separate pieces. It will look too crude and dumb. When scaling down, the opposite occurs: the white spaces will seem too small, and everything will seem to fuse together, and details and fine lines get lost. It becomes an unrecognisable blur or mess. Both hurt visually. Thus: when scaling up, you need to reduce white spacings, and need to refine the design and add details. When scaling down, you need to increase gaps and thicken lines and features, and make the model cruder by removing details that are too small. You need to take the printing method and viewing distance into account when redesigning the logo.
The same here in 3D-editing and printing, except that things fall apart or fuse together, and details are lost *physically*, not just visually.
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BigMassiveClock 0
Thank you both, makes perfect sense now.
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