Thanks for the reply.
Hmm. I don't know how well tested the OpenGL wrappers are on this machine. I've never noticed a problem before... mind you I haven't used many 3D apps. I'll check if updated drivers are available.
Thanks for the reply.
Hmm. I don't know how well tested the OpenGL wrappers are on this machine. I've never noticed a problem before... mind you I haven't used many 3D apps. I'll check if updated drivers are available.
Good call. I found updated drivers for my chipset on the Intel graphics site, installed them, and everything is fine now. The robot is in yellow, and the "Ultimaker 2" logo is visible in the background. I was a bit wary about replacing OEM drivers with generic Intel ones, but it worked out well (I had an Acronis backup to revert to if it failed).
Thanks for your help.
That's funny, personally I do everything I can to avoid OEM drivers and use the ones directly from the "source" whenever I can
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Daid 306
Cura is using OpenGL. You might need to make sure the latest version of DirectX and your videocard drivers are installed.
Specificly, it's using OpenGL Shaders to render the 3D model, and it seems that goes wrong. Cura actually checks if shaders are supported on your hardware before it uses them. So your videocard drivers are reporting that they have shaders, but after that they do not work. Indicating a problem with the drivers.
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