On 8/5/2022 at 2:54 PM, GregValiant said:Right click on a model and choose "Select all Models" then right click on any selected model and choose "Merge Models". Depending on how they were arranged when they were exported they may jump into position. That's the plan anyway.
When Cura brings a model in it is centered in a Bounding Box. The midpoint of that box is the location of the local X0, Y0 of the model. The Z0 is the lowest point of the bounding box.
When I merge the different stl's, they scatter. Not much of a merge. So are you saying the bounding box is cause the individual stl's to align with the bounding box? How is that a merge?
I don't even know if merge will give me what I want. I want a texture on a pipe. I have done this and have printed without merge but I would like to make the multiple stls one model so I don't have to spend hours lining up individual texture stl's so the walls and skins efficiently line up when sliced.
So, does merge make it one model that has one skin and smooth walls and such?
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GregValiant 1,409
Right click on a model and choose "Select all Models" then right click on any selected model and choose "Merge Models". Depending on how they were arranged when they were exported they may jump into position. That's the plan anyway.
When Cura brings a model in it is centered in a Bounding Box. The midpoint of that box is the location of the local X0, Y0 of the model. The Z0 is the lowest point of the bounding box.
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danlane3d 0
Hi Thanks for the reply, that worked. Many Thanks
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