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tinkergnome 927
Hi @Geezy,
the normals look odd, if you import the stl file back into blender. Normals are flipped on half of the faces.
I assume that's the main problem. So... i would check (and fix) the normals in blender before exporting to stl.
And these supplementary faces should probable not be there at all?
Enable viewport overlay "face orientation":
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