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I've also had basically the same question as the OP - it seems there's unnecessary movement...
Quote
As the seam start point is random that would make the inner wall start point equally as random.. as it will generally be where the seam is.
I think the point here is if there are multiple wall lines, then the start of each line is randomised (not the start at each layer). Eg it might start the first inner wall at one position, then when that line finishes it moves to a different location to start the second line in the wall, and a different location to start the third line (etc)...
These moves between the various wall lines on the same layer seem to be unnecessary and significantly increases the travel time when you have models with relatively thick walls. It seems that the same random position could be used for all walls on a layer, which would reduce travel while still providing the required effect of avoiding the seam line. At least this should be an option (IMHO).
Looks like in 5.2.0 release "random" was made more "random" so that would be why its so different in your tests.
As the seam start point is random that would make the inner wall start point equally as random.. as it will generally be where the seam is.
Thanks for your reply,
so this is basically the new slicing method, and right now there is no way to change the inner wall pattern i believe
On 4/15/2023 at 2:13 AM, cdjackson said:
I've also had basically the same question as the OP - it seems there's unnecessary movement...
I think the point here is if there are multiple wall lines, then the start of each line is randomised (not the start at each layer). Eg it might start the first inner wall at one position, then when that line finishes it moves to a different location to start the second line in the wall, and a different location to start the third line (etc)...
These moves between the various wall lines on the same layer seem to be unnecessary and significantly increases the travel time when you have models with relatively thick walls. It seems that the same random position could be used for all walls on a layer, which would reduce travel while still providing the required effect of avoiding the seam line. At least this should be an option (IMHO).
Thanks for your reply,
yeah exactly what i mean
right now i can not understand why/how to use random inner wall
to me seems unnecessary 😅
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Dustin 193
Looks like in 5.2.0 release "random" was made more "random" so that would be why its so different in your tests.

As the seam start point is random that would make the inner wall start point equally as random.. as it will generally be where the seam is.
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cdjackson 2
I've also had basically the same question as the OP - it seems there's unnecessary movement...
I think the point here is if there are multiple wall lines, then the start of each line is randomised (not the start at each layer). Eg it might start the first inner wall at one position, then when that line finishes it moves to a different location to start the second line in the wall, and a different location to start the third line (etc)...
These moves between the various wall lines on the same layer seem to be unnecessary and significantly increases the travel time when you have models with relatively thick walls. It seems that the same random position could be used for all walls on a layer, which would reduce travel while still providing the required effect of avoiding the seam line. At least this should be an option (IMHO).
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giugni 2
Thanks for your reply,
so this is basically the new slicing method, and right now there is no way to change the inner wall pattern i believe
Thanks for your reply,
yeah exactly what i mean
right now i can not understand why/how to use random inner wall
to me seems unnecessary 😅
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