2 hours ago, PartySausage said:There are settings such as coasting that are supposed to reduce the effect although I haven't seen it make much of a difference when I tried it. The only other way I know is to use a random seam but it can result in a rough surface finish
In this case I'd try changing the Outer Wall Wipe Distance first (Walls > Outer Wall Wipe Distance, I'd try setting it to 1mm or so) which is actually the opposite of coasting.
Which one works better mostly depends on whether the visible deposits are created at the start of the seam (a little blob forms while the nozzle is travelling from its last position to the seam, which isn't likely in this case because it's just moving up, no travel move) or at the end (when the nozzle is dragging a bit of a blob behind it, then stops and moves to the next layer). At the start, you want Coasting, since that tries to compensate for a blob being there by underextruding up to the end, but that can also leave gaps in the walls. At the end, you want to wipe, so anything it's dragging along has a chance to get spread out rather than being placed in one spot.
As @PartySausage said, you could also try setting Walls > Z Seam Alignment to Random, which will make the seam be in a different place on every layer, but if a single instance of the seam is noticeable, you'll have them in random locations so the surface will like like it has teeny tiny chicken pox.
If you don't need strength (which unfortunately I'm guessing you do), this is also the perfect sort of model to spiralise (Special Modes > Spiralize Outer Contour). This makes it draw one continuous line which slowly goes up, resulting in no seam whatsoever, but the disadvantage is that you only get to have one line, because you can't have any travel moves.
Just remember: small scale testing is your friend. Don't print full size while you're playing with settings.
Edited by Slashee_the_Cowremoved dire warning about line width
Recommended Posts
PartySausage 13
There are settings such as coasting that are supposed to reduce the effect although I haven't seen it make much of a difference when I tried it. The only other way I know is to use a random seam but it can result in a rough surface finish
Edited by PartySausageLink to post
Share on other sites