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ian

Why are my windows like this ?

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I have put together a very simple and clean model in cinema 4d.

every thing prints out really nice but for some strange reason, the tops of doors and windows come out slanted ??

I have no idea why ??

any ideas guys ?

Thanks.

Ian

ps. love the new florian retraction settings, god this is an addictive hobby and job ;-)

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so little update.

the printer is now running sweet.

The only problem that keeps accuring is the tops of windows printing at an angle ?

I have tested my belts and also added extra belt tensions and from the feeling, they are really good and tight.

also checked the two short belts and they are also now really nice and tight ??

So here are 3 photos to help me and you guys understand what is going on.

(1) printed model with window errors

(2) screen shot from model in cura.

(3) screen shot from model in GCODE (cura)

The funny thing is, where i print a model from thingiverse, the windows are fine ?

i am just creating boxes and using the bollean tool to subtract them away from a simple wall, so i get one clean mesh with no intersectiong data....

any ideas guys ?

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The GCode looks good (thank god). As you can see it pulls a straight line over the window top.

So it must be some plastic property that is causing this. You could try lowering the printing speed and the temperature a bit. 210C at 50mm/s for example.

Do you have the model shared somewhere? and are you allowed to share it?

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yeah your right i do have a bit of a top window tread fetish thing happening ! ;-) wow i never thought that sentence would ever come out of my mind,. :lol: :lol:

what i did today as a little update to this exercise.

I printed some different belt tensioners and set them in.

Printed a typical building again and notices that the windows were better.

The belts are now really nice tight and the window tops are a lot better.

there is still a small angle, always going left and up but it is getting better.

I will run down now and get you guys a pic to show.

Best wishes.

Ian :D

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