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BWilt

Modeling 2 Color Print

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Hello,

I am trying to make a sign that is one color and the lettering is another color. I have been able to make two color prints with models from sites like thingyverse. I was wondering if there is anything special that i have to do in the model to make two color prints where there are two colors on the same layer.

thanks,

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Are you using a dual extruder? What slicer?

If (A) you are using a dual extruder and (B) also using Cura 2.+ (The versions I am familiar with) the basic procedure would be:

1. In modeling package make sure that your 'sign' is one model and the 'lettering' is another model.

2. Make sure they have the same pivot point when exporting as two different STL files.

3. Bring each model into the slicer so that both are in there at the same time.

4. Use 'per model' settings to assign each model a different extruder.

5. Select all (Just to get both models easily) and then go to Edit->MergeModels.

Having both models share a common pivot point will allow for them to mate up nicely and have proper 'fit.' Slice and print away :)

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Yeah do what kman said.

But maybe ignore about the pivot point thing - that's cad specific. For my cad (DSM) I put the two models on 2 different layers so I can turn off one layer at a time and export to 2 different STL files. Basically the x,y,z coordinates of the 2 stl files have to match such that cura knows how to put them back together.

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Yeah do what kman said.  

But maybe ignore about the pivot point thing - that's cad specific.  For my cad (DSM) I put the two models on 2 different layers so I can turn off one layer at a time and export to 2 different STL files.  Basically the x,y,z coordinates of the 2 stl files have to match such that cura knows how to put them back together.

I had to go play a bit. seems that gr5 is absolutely correct on pivot points being specific to programs and not across the board.

Learn something new every day no matter how old you are :)

So, make sure how your programs operates.

For instance, programs like 3DS MAX & Maya will require pivot points being allocated to the same space.

Not sure about blender or other programs though and not familiar with a CAD package like ACAD or others of that ilk; 2D or 3D.

I did a test in 3D Coat and it is not an animation package so I found that it held position based on export to file format readable by Cura.

This would be good to get a list compiled of programs that do not require pivot points and those that do for creating multicolored prints.

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