Retractions between gears are necessary. Retractions within each individual gear not so much. I have seen prints where there are retractions within a part that occur every couple of millimeters so that the printer was spending far more time retracting than printing.
So the slicer, when doing one slice, does it by mathematically intersecting a plane with all the triangles (all of them!) to get line segments. Then it stitches these randomly ordered (unfortunately there is no helpful ordering in an STL file - no reference of which triangle is supposed to be connected to another) lines into "islands" or "loops". So let's think of what you are printing as "loops". There are "inner loops" which surround a void inside your part such as a vertical cylindrical hole but most loops are meant to be printed with material on the *inside* of the loop. An island is a loop with material on the *inside*.
Now that I have definied "island" and "loop" we can talk about retractions.
If the printer is moving within a single island and "combing" is enabled it will not retract. It will move to the other position without leaving the island and without crossing an inner loop. Combing is on by default so the printer SHOULD NOT RETRACT. Maybe you disabled combing?
I often recommend to turn on combing except for skin layers. Maybe you did that and you are talking about a skin (top or bottom most in that region of the part) layer?
When moving from one island to another it will always retract (well - except for some other rare rules that you seem to have noticed like minimum retraction distance).
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On 8/30/2018 at 9:48 AM, gr5 said:So the slicer, when doing one slice, does it by mathematically intersecting a plane with all the triangles (all of them!) to get line segments. Then it stitches these randomly ordered (unfortunately there is no helpful ordering in an STL file - no reference of which triangle is supposed to be connected to another) lines into "islands" or "loops". So let's think of what you are printing as "loops". There are "inner loops" which surround a void inside your part such as a vertical cylindrical hole but most loops are meant to be printed with material on the *inside* of the loop. An island is a loop with material on the *inside*.
Now that I have definied "island" and "loop" we can talk about retractions.
If the printer is moving within a single island and "combing" is enabled it will not retract. It will move to the other position without leaving the island and without crossing an inner loop. Combing is on by default so the printer SHOULD NOT RETRACT. Maybe you disabled combing?
I often recommend to turn on combing except for skin layers. Maybe you did that and you are talking about a skin (top or bottom most in that region of the part) layer?
When moving from one island to another it will always retract (well - except for some other rare rules that you seem to have noticed like minimum retraction distance).
I usually have combing turned except for skin layers. I still see a lot of retraction in the infill.
That doesn't sound right. Can you show a screen shot of one layer showing this? Make sure to include the blue lines (I think the blue are disabled by default). Also keep in mind that skin layers are any layer where any part of the layer is a "top" layer. So if you print a pyramid then every layer is a skin layer (I think - I'm not 100% sure on the definition).
Also try enabling combing for *every* layer and you can see in layer view if it made any difference. Again, light blue versus dark blue - one is retraction move - one is non-retracting move.
For printing gears, which are usually low profile, maybe you could print them one by one, instead of all at the same time? Then the printer will complete the first gear without jumping anywhere else, before starting the next? Not ideal, but maybe it is a temporary work-around?
However, if the gears would be very small, insufficient cooling might become an issue. For diameters like 20mm, it should be okay.
Another disadvantage is of course that you don't get as much models on one plate: the head neads enough room so it doesn't crash into already printed items.
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gr5 2,265
As far as wear and tear - I wouldn't worry about that. I've seen prints that do a kilometer (a kilometer!) of retractions in just one print (voronai vase).
If you don't retract you will get stringing, right? I'm confused - how can retractions be bad when going from one gear to another?
In cura it shows light blue and dark blue lines. One is retraction moves and one is non-retraction (and non extruding moves). I assume you know this.
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