That looks like sketchup. It's easy (much too easy) to have the normals backwards in sketchup. Notice how some walls are white and some are gray? Right click on the gray ones (in sketchup) and select "reverse faces". Once you fixed them all, export to STL again and it should be fine.
More info here:
https://i.materialise.com/blog/3d-printing-with-sketchup/
Also labern reccomends these plugins:
cleanup3 (may be 4 now)
Solid inspector.
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AHOUS215 0
*Note: I flipped it 180 degrees in Cura to try and fix it. It didn't work regardless of the way it was rotated. The pictures are of the flipped model.
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