Hey @Electricfuse
Thanks for the post 👍
@geert_2 is right, it's an overhang problem.
If you check the model before slicing you'll see these red parts indicating that the overhang is too large and Cura suggests you should turn on supports. I think enabling supports and changing them from Standard to Tree might be fitting in this case 😉 🌳 If you don't want the supports to be everywhere you should change the Support Overhang Angle or start introducing support blockers.
You can also consider changing settings like Overhang Wall Speed or the more Make Overhang Printable in experimental. The last one will change how your model looks like so might be a bit too extreme of a measure.
If you want to learn more about the different settings I often reccommend installing the Cura Settings Guide:
https://marketplace.ultimaker.com/app/cura/plugins/Ghostkeeper/SettingsGuide2
Good luck and happy printing! 💪
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geert_2 560
This looks like very steep overhangs? In general, you get smoother prints when printing slow, in thin layers, and cool (=near the coolest edge of the temp range for the material). However, on steep overhangs, in my experience thicker layers give smoother surfaces: too thin layers tend to curl up.
Also, small objects can not cool down well, since the hot nozzle continuously sits on top of the same spot. That too causes such deformations. Here, printing multiple objects at the same time, and printing cool, may help.
Models with too many polygons, and thus too short line-segments, may cause the printer to stutter and also produce similar effects.
Not sure which effects are at play here.
Below: photo of too small areas with insufficient cooling. Printing a dummy tower next to it, improves but does not eliminate the problem:
Dummy model in inverse shape, for cooling (theoretical model):
Real dummy model (pink):
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