Please post screenshot and more importantly post your project file. In cura do menu "file" "save project" and post that file here.
Usually this happens when there is a problem with the model. The STL files are a list of unordered triangles with a "normal" and the normals are often backwards - they say which side of every triangle is inside (or is plastic) and which side of every triangle is air.
There are tools to fix this. There are 3d modeling programs (not what I would call CAD) that often reverse the normals and the two worst offenders are blender and sketchup. But there are great tools within those programs and lots of articles, videos, techniques to avoid these.
Also if a triangle is missing in the mesh, cura can get confused there also and skin all the way across an opening.
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SwayYayYay 0
any update to this/? I'm having the same issue. I noticed that Skin expand/removal tends to help with it but I am still getting it . even if I increase the walls to say 4 or increase the infill it won't go away. the only way I can get it to go away is if I completely disable top/bottoom layers wich I CANNOT do nor do I want to change my infill type (grid)
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