1 hour ago, Dead3ye said:When sizing a helmet for a person's head, is the measurement taken from the largest part of inside the helmet's diameter (like just above where your ears would sit when the helmet is on) or is it measured at the largest diameter of the head opening?
..by sizing, could you also mean "Scaling" or making a part larger in one or more directions.
In my experience, most "softwares" scale or resize from a reference point such as X-0, Y-0, or Z-0.
AND/OR some will expand or reduce from the center of the object. In either case, UltimakerCura allows you to expand or contract your part Spherically or like a balloon.
"Clicking" the part, which "pops-up" a window and allows you to select an icon on the left. the second one down is scale, picking that will give you options by size or percent, snap scaling and/or uniform scaling.
If you wish to alter in one direction only, you must "UN-check" the box for Uniform scaling". Now, in the case of your Helmet, It most likely would expand it at the largest diameter. Complication: It will expand it as if you had a Basketball and scaled only the X-axis, You could end up with something like the American Foot-ball. OR, if the area below the Ears is much smaller than the area AT the ears, (going to extremes) You may not be able to put it on or take it off.
So, Yes. If where the Ears are is the largest size it will scale from there, BUT, if the head opening is larger, it scales from there. Clear as MUD? Think, Ball or Block. If you scale a ball in only one direction it will stretch it into a Football.
If you scale a square block in only one direction it becomes a rectangle.
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Dustin 160
Moved this topic to a better section.
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