Well, if it was for 3D rendering I could do that but...
I have printed this model before at lower reoslution but one can easy spot the polygon edges on the faces in the surfaces that should be perfectly smooth.
That does not mean that it could not be possible to go down to maybe 3 or maybe even a little bit less.
I think the model that showed polygons in print was a 1 millon model but I don't remeber.
It could have have been 256k in case I totally forgotten to subdivide it.
I have to check.
If it was 256k then I can give 1millon polygons a chance.
Will get back on that.
However, this is a clean model and if it was a more complicated one polygon count whould go up even more.
So, what is Cura supposed to be able to handle?
zBrush handles the 4 million polygon model easy and it's the same with meshmixer.
So why does cura have to struggle, why is there no message in case something went wrong and if it acctually did load after all, why cant I see it.
OK.
Some updates.
The model that showed visible polygons had 300k polygons.
So I suppose that I at least should try a 1.2 million polygon to avaluate if that is god enough.
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gr5 2,265
I recommend you reduce the qty of polygons using this method (meshlab is free software):
Meshlab:
http://www.shapeways.com/blog/archives/226-polygon-count-reduction-with-meshlab.html
I had a 10 million polygon part and then I reduced it to 1 million and it still looked excellent. So I tried 100k and it still looked stunning. I think I went to 10k and it still looked good but I forget how low I went.
I was surprised how many extra polygons there were that aren't needed.
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