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Manual refresh of render time


Blizz

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Posted · Manual refresh of render time

Having the render time updating automatically on a change is very handy for small, simple models, but for more complex ones it's pretty cumbersome. If I'm editing some plugins the program becomes unresponsive until it has finished updating the projections. Is there a way (or if not, please consider this a feature request), to stop it recalculating on its own and do it manually?

 

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    Posted · Manual refresh of render time

    This question was asked many times when the auto-update feature was added. Many people loved the feature and many people hated it. It turned out that all the people who hated it did so because of various bugs that locked up their computer while it was computing.

    I suspect you found a new bug. The program should never become unresponsive. Especially while slicing. Maybe you can provide more details and see if other's can duplicate it? It may be a mac thing or something very specific to your computer such as antivirus program, or SD card issue.

     

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    Posted · Manual refresh of render time

    I don't think its a bug, it's just that it requires so much processing power that there's nothing left for the program's GUI...

    It's the same for example when I have to resize those models. During redrawing you can hardly input values. All of a sudden you have an object that is 5000% instead of 50 or so :)

    Like I said, it's a nice feature but having some control over when it actually recalculates would be very nice. It's a waste of CPU power if it is constantly redoing everything every time I add a 0 in an edit field you know :)

     

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    Posted · Manual refresh of render time

    I don't think its a bug, it's just that it requires so much processing power that there's nothing left for the program's GUI...

    It's the same for example when I have to resize those models. During redrawing you can hardly input values. All of a sudden you have an object that is 5000% instead of 50 or so :)

     

    Assumption right there.

    It's not the toolpath processing that's causing slowdowns. It's actually some horrible GUI code that's causing the issues. It's actually calculating boundary boxes on the GUI thread, which is the main source of slowdowns. It would still do this even if you do not calculate toolpaths.

    It's something I'm addressing in codename Pink Unicorn.

     

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    Posted · Manual refresh of render time

    What i do to avoid this is doing all the setting with an empty buildplate. Then you add your object and tweak it.

    Particularly helpfull if you need to add several plugins

     

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    Posted · Manual refresh of render time

    I do the same as Didier. However, suppressing the automatic re-slicing as long as a cetain key (shift-, alt-, ctrl-, whatever...) is pressed would be highly welcome

     

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    Posted · Manual refresh of render time

    What i do to avoid this is doing all the setting with an empty buildplate. Then you add your object and tweak it.

    Particularly helpfull if you need to add several plugins

     

    Oh, and I'm not 100% sure where plugins are ran, they might actually be blocking the GUI.

     

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    Posted · Manual refresh of render time

    well each time you add a plugin the slicing is rebooted and the same for every value you enter in the fields of the plugin.

     

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    Posted · Manual refresh of render time

    well each time you add a plugin the slicing is rebooted and the same for every value you enter in the fields of the plugin.

     

    Yes, but that's not what I mean. I mean, the plugin code, that's processing the GCode, that could be blocking the GUI.

     

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