Perhaps I don't understand your question.
But I am 99,9% sure, that a professional CAD system like Solidworks, gives you a choice or options on how to calculate your STL
Perhaps I don't understand your question.
But I am 99,9% sure, that a professional CAD system like Solidworks, gives you a choice or options on how to calculate your STL
If you want something more "visual", then in MeshMixer:
- import your mesh
- press W to activate wireframe view, so that you can see the faces
- select Sculpt
- Select Brushes > Reduce
- "Paint" on the model
- Play with Properties, mainly Size and Strength to adjust the effect
- Press Ctrl+Z to undo the change you don't like
Thanks guys, I tried both Meshlab and Meshmixer with your instructions and they worked fine. LOL how on earth did I miss Quadric edge collapse decimation, so self-explanatory. As for Meshmixer, “blah blah brush reduce” does not appear in their “user manual”. Both these packages are I think very powerful/useful but for someone like me, with no background/training in meshes, they just seem to be totally non-accessible without any decent documentation. No idea how you guys have become so knowledgeable! Still now I know how to use one function J
Hi 3Dcase yes I think you probably misunderstood my question. I am not trying to create an stl; I have a step file imported into Solidworks which has too many faces (88,000+) and I wanted to reduce the number, say to 5000 or below. For the testing I wanted to do, my Solidworks environment is too slow with any object with so many faces.
No idea how you guys have become so knowledgeable!
It's "the google".
Google knows everything. I have had to reduce qty of faces (had over 10 million on this crazy thingiverse scanned image) and so I had to google around and it worked so well I saved the link in my "ultimaker tips" file.
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gr5 2,228
Detailed instructions here:
http://www.shapeways.com/tutorials/polygon_reduction_with_meshlab
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