Ultimaker should really ditch that material system and use the same um3 system that relies on Cura info for each material. Specially when is proven that the retraction system on um2 doesn't help to move forward on the quality because ultiGcode (or wherever the name is) doesn't allow the user to use retraction while moving since the retraction is done by an specific gcode. That also forces stationary retraction that can increase the blobs.
I'd settle for the UMO method, let Cura handle it
You actually can do that. There are profiles (somewhere I don't remember now) to use um2 as reprap (so, like umo) and that gices you full control of everything.
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LePaul 331
I'd settle for the UMO method, let Cura handle it
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