Thanks for your reply. Not sure why this is just happening now though? I've never had this problem before. Surely Cura should just detect the edge of a model and with ‘automatically drop models to build plate’ switched on, sit the model on the build plate like it always used to?
kmanstudios 1,120
I am not sure what sort of algorithms they are using to detect edges/vertices intersecting with the buildplate or if they tweak it between versions, or if some other code is creating a disturbance in the printforce. But I find it is a bit of a hit or miss situation. It definitely could use a bit of improvement. I am ultra anal about pivot points and 0 Zed locations of surfaces. My 3D packages do not work in math, but pure mesh generation, so, If I put something at 0 Zed, then it should stay at 0 Zed and not sink or float. Not always off, but enough to be annoying.
Edit: Just occurred to me that they may be using a bounding surface to generate the collision detection and that could be why it is a bit sloppy. It may not be true edge detection after all.
Edited by kmanstudios
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kmanstudios 1,120
It all has to do with how the program that generated the model and Cura interact concerning pivot points, I believe. It also may have to do with how the program is generating the geometry and then interpolating out to mesh if it using math instead of mesh for generation purposes.
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