kmanstudios 1,120
Milling such as demonstrated is subtractive in nature while 3D printing is additive. Kinda polar opposites.
Milling such as demonstrated is subtractive in nature while 3D printing is additive. Kinda polar opposites.
What I find so good about topics like this is the visualization they evoke. Apart from the discussion on the particular way in which adaptive layers are currently implemented, there is a fresh look at the geometry of layers on difficult surfaces ( I consider a sphere to be such a case with XY geometry printers) and a perspective that may help shape the approach to a future printing corner case.
And, nerd alert, I would love to know what software generated those mockups. I assume a CAD package, but certainly not mine....
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All the best
John
2 hours ago, ctbeke said:1) Look at the code, it's very much adaptive (as in it looks at the mesh wall angles to determine layer height). in case of a sphere, this would be a continuous decrease indeed. you can prevent this by choosing a larger step size.
2) 3D printing is not milling, so I don't see how that milling technique would result in a 'perfectly smooth surface' in case of 3D printing.
3) It's in the experimental section because it's, well, experimental. We push out features as early as possible to get feedback rather than stay in our own world.
4) It's Free an Open Source Software, so feel free to contribute.
1. From VariSlice, their video and demonstration isnt showing segments of different layer heights, on my sphere, in the first picture i posted, all the last 100 layers from the top is the same layerheight, but VariSlice sphere looks like this
2. 3D printing and 3D milling both follows a toolpath, put a nozzle at the tip of that mill and invert the direction (start at bottom and go up) and you basicly have a 3D printer that prints a sphere
3 . Yes I know its a first implementation and are thankful for all the work that's been put into Cura lately, I don't think its quite working optimal, that's why I started this discussion
I get a tiny sense that you feel I'm criticising your or Cura wrongly, or I'm being negative which I assure you I'm not.
Currently its very difficult to get desirable results, and are merely suggesting some feedback....I can set some numbers and see its starting with the tiniest layerheights at the bottom of the sphere and 0.3mm layers towards the top...like the opposite effect....(but maybe having total configurability is a good thing)
I have gotten some better results today, but you need to sit and try hundreds of numbers and had to use step size of 0.001 for getting the smooth looking preview.
Im printing a sphere now, I'll post picture.....it looks good in preview, so i'm hoping it turn out awesome.
3 hours ago, kmanstudios said:Milling such as demonstrated is subtractive in nature while 3D printing is additive. Kinda polar opposites.
I wasn't trying to show milling, its the logic behind the toolpath generation of CAM packages, its the same as Cura does with adaptive layers (creating a smooth surface)
As I replyed here earlyer, put a nozzle at the tip of that mill and invert the direction (start at bottom and go up) and you basicly have a 3D printer that prints a sphere
2 hours ago, JohnInOttawa said:What I find so good about topics like this is the visualization they evoke. Apart from the discussion on the particular way in which adaptive layers are currently implemented, there is a fresh look at the geometry of layers on difficult surfaces ( I consider a sphere to be such a case with XY geometry printers) and a perspective that may help shape the approach to a future printing corner case.
And, nerd alert, I would love to know what software generated those mockups. I assume a CAD package, but certainly not mine....
.
All the best
John
Yes, discussions like this are interesting, and getting Cura to do awesome gcode generation with this adaptive layers will jump us way ahead towards smarter software.
The cam software I'm using is GibbsCam, I've used it since 2005 for programming CNC lathes and mills (was my dayjob)
The macro is something I wrote back in 1997 when I got my own cnc in the garage, I had no access to cam software then...but I used my macro on an Amiga 1200 to make gcode
to mill out wooden bowls, as with 3d printing, if you use the same layerheight on a sphere, its always ugly at the top/bottom, so I had to figure out how to do smoother surfaces, so
I implemented adaptive cut depths in my macro.
Yesterday I dug out the macro and implemented the same math into a macro for GibbsCam, so I can 'see' the layers.
Getting better results, at least the layerview looks good
Base layerheight is 0.3, so it looks like it varies from 0.32 to 0.16 with these settings, threshold currently 85, the higher the theshold is, the less gap you get from min-max
Setting it back to 200, gives layerheight from 0.24-0.34
Going smaller and the gap between min-max increases (setting it to 30 gives layers of 0.1-0.31)
WIth the same settings as the sphere, I made a 100mm tall cylinder with a ballnose....then I got this :
which make no sense, it starts with the smallest layerheight at the bottom, and it gradually varies it up the cylinder even if the geometry is the same.
then by adjusting the base layerheight to 0.1 it looks as one would expect :
with 0.3mm layerheight on all of the cylinder part, and gradually decrease the values towards the top, which is superb (but settings make no sense)
so atleast it works so you can forget about my ramblings above, i'm happy with results even if it takes some time to get there.
2 hours ago, catohagen said:
I wasn't trying to show milling, its the logic behind the toolpath generation of CAM packages, its the same as Cura does with adaptive layers (creating a smooth surface)
As I replyed here earlyer, put a nozzle at the tip of that mill and invert the direction (start at bottom and go up) and you basicly have a 3D printer that prints a sphere
If'n yas says so
No worries, not taking any of it personally
Btw, here's a shortcut to the CuraEngine code that's used for calculating adaptive layers: https://github.com/Ultimaker/CuraEngine/blob/master/src/settings/AdaptiveLayerHeights.cpp.
Also note that the first layer height will always be the first layer height entered in the settings (needed for proper adhesion), so you might see a gradient from that layer height upwards depending on other settings.
Having great results lately, and its a huge timesaver
My coffee container is very popular amongst family and friends and it's a great gift, I've printed out quite a few of these, and its always been a rather long print.
There are some curves included as details, and I like keeping its original shape and not dull these down just because its prints easier, but any higher layers than 0.2 and it starts to
string and fail on the curves.
The base container takes around 17hrs to print, with 0.15mm layers (0.6mm nozzle)
WIth adaptive layers, varying from 0.15-0.45mm its printed under 8 hours (7hrs,43min ) because most of the layers can be 0.45mm+ the threads came out perfect.
Top of the container to the left, two visible threads with 0.15mm layers and you see the transition to 0.45 after thread stops
On 2/25/2018 at 6:41 PM, catohagen said:
Well if that doesn't sell me on "it's worth tweaking the settings" then nothing is.
I agree, there's something basically wrong when this is the result. It's not to disparage the fine folks working on all this, it is a sign that things both have potential and aren't done yet. :-)
Great examples!
@catohagen any chance you can share the STL file of that cup holder? I'm writing a report on adaptive layers and I think it would make a great example use case!
3 hours ago, ctbeke said:Great examples!
@catohagen any chance you can share the STL file of that cup holder? I'm writing a report on adaptive layers and I think it would make a great example use case!
Not sure what holder you referring to but i'll attach the coffee container I used (its for storing 500g of coffee beans for coffee machines)
That's the one I meant, thanks!
Another adaptive print
Printed with Colorfabb Bronzefill 0.4SS nozzle, layers between 0.10 and 0.26mm (you can actually see the transitions where layerheight creeps towards 0.10)
Not too happy with the top finish, get gaps between walls and top layers...might be too much retraction, but the layering are awesome....
Cool, might need some setting tweaking indeed. I also want to improve the gradual change in the future, starting a bit earlier so it also covers the lower part of a slope. It's a bit tricky because it would need to 'look ahead', but we'll see.
I have used adaptive layers to reduce print times and improve quality.
My latest print was a high part, 180mm in PETG, 0.25mm steps.
As you can see the side walls are pretty crappy until it reaches the angled face.
I used the default settings for adaptive layers.
Just a warning if you have tall parts.
Lez0
I'd like the see the same print with fixed layers the size of your course steps.
It's a little unfair to blame the adaptive layers for just giving you the bigger layers you asked for. If it's specific to adaptive layers, however, it would be good for us all to know!
I did a small test piece which was the centre section of this part about 2 inches high.
I used exactly the same settings as before only I turned off adaptive layers and it was perfect.
I am just saying that if you have a tall part and you use the default setting you could get a bad print like this.
I think Cura is a great software and use it all the time for printing, and I understand that parts of it are experimental.
I am trying to be helpful.
Lez0
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ctbeke 133
1) Look at the code, it's very much adaptive (as in it looks at the mesh wall angles to determine layer height). in case of a sphere, this would be a continuous decrease indeed. you can prevent this by choosing a larger step size.
2) 3D printing is not milling, so I don't see how that milling technique would result in a 'perfectly smooth surface' in case of 3D printing.
3) It's in the experimental section because it's, well, experimental. We push out features as early as possible to get feedback rather than stay in our own world.
4) It's Free an Open Source Software, so feel free to contribute.
Edited by ChrisTerBekegrammar
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