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[Feat.REQ] "Fuzzy skin" improvements


swatti

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Posted · [Feat.REQ] "Fuzzy skin" improvements

1: Apply Fuzzy only in the "exterior" of the model. 
Speed issue mostly.
My model is hollow, the in-looking wall is also fuzzied, and screw-holes in the "floor" of the model. I doubt many would need interior fuzzied. 

2: Triangular pattern
Controllable pattern
Instead of randomized, add a pre-determied triangular pattern as an option. 

3: Choose fuzzied wall-elements
Possible even?
Pretty much click on surfaces what to fuzzy-fy. Obviously surfaces that stand out a bit.

lähetys.jpg

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Posted (edited) · [Feat.REQ] "Fuzzy skin" improvements

I use fuzzy skin for my product, and would appreciate not having it applied to interior surfaces. Being able to choose the surface  elements to randomize would be the best solution for my parts - specifically, I'd like to exclude the center hole.
 

melting.jpg

Edited by eldrick
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    • 2 weeks later...
    Posted · [Feat.REQ] "Fuzzy skin" improvements

    4: over-ride print speed for fuzzied areas
    Go too fast and expect layer shifting. But i dont need to go very slow on un-fuzzied walls.

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