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I am working on an exciting plugin that I am calling Mesh Tools.

 

meshtools.gif.f3cdf0c8cf9e39e7430aa78b5abd387b.gif

 

In the GIF, I have loaded three models. The top right mesh (normals.stl) has its normals reversed, because my modeler of choice has a different winding order. That's why it is showing overhang on top of the model (silly Cura...). The top left model (leaky.stl) has a hole in it. It won't print well. The bottom two cubes were loaded as a single STL (dual.stl). No amount of ungrouping will get them apart.

 

The UI of this plugin will change before it gets released, but I wanted to show you some exciting preliminary results.

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There currently isn't a way for a plugin to add MenuItems to the contextmenu, so the first version of the plugin will have to use the Extensions menu. However, there are other ways to improve the plugin before release. For example I would like the model check to happen automatically when a model is loaded, showing a message when the model is not watertight and an option to split apart compound meshes. I'll have to test if performing the normal fix is something I also want to run automatically.

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Splitting models that have multiple in one STL will be really nice.  That will save a lot of time that would be spent loading up into meshmixer to split them when you need them separated.  Sometimes models are so close and so many that a straight line cut isn't possible so it can be tricky splitting them in meshmixer.  Nice work!  Looking forward to it.  Let me know if you want some extra eyes testing it.

Edited by Adam324

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