cloakfiend 996
Thats some read right there...and i though my posts were long! I regret never getting into poly modelling, keep up the good work! You certainly know your stuff!!
Edited by cloakfiendThats some read right there...and i though my posts were long! I regret never getting into poly modelling, keep up the good work! You certainly know your stuff!!
Edited by cloakfiend1 hour ago, geert_2 said:@kmanstudios: out of curiosity, how long did this take you? Hours, days, weeks?
Kinda hard to say because I worked on it on and off between things and I played a bit. I started with one goal and it just kept expanding until it became a fully lighted and vacuum formed part or two piece. Plus the base design which will be covered in Part three. Part two is how I finished up the ship and cut out windows for the lighting. Part four will document a slightly difference design approach and the hollowing process. I am basically making models that are like model kits in that they are shells. So I had a bit of trial and error on that too.
44 minutes ago, cloakfiend said:Thats some read right there...and i though my posts were long!
Yea....and this will be four parts long....
44 minutes ago, cloakfiend said:I regret never getting into poly modelling,
Next time we meet up, I can show you some things that will get you squared away on poly modeling. It is actually easy, and with your talent, no issues. And, if I am correct, you are able to import and convert that in ZBrush to work on.
Edited by kmanstudiosI look forward to our next meet up! we have a lot to talk about. Hopefully it wont be as cold as last time!!
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geert_2 558
Yes, that was my first reaction too... :-)
@kmanstudios: out of curiosity, how long did this take you? Hours, days, weeks?
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