Ultimaker uses functional, analytical and tracking cookies. Tracking cookies enhance your experience on our website and may also collect your personal data outside of Ultimaker websites. If you agree with the use of tracking cookies, click “I agree, continue browsing”. You can withdraw your consent at any time. If you do not consent with the use of tracking cookies, click “Refuse”. You can find more information about cookies on our Privacy and Cookie Policy page.
Sketchup and Maya seem to be the two CAD programs that have a lot of trouble making solids.
When you merged these parts it kept the inner walls (which shouldn't exist). The red means there is an odd number of walls passed through if you trace a line from your eye to the red areas and beyond. That should never happen. never. It means it's not a solid.
I don't know maya so I'm not sure how you fix this.
Did you try slicing it anyway to see what it looks like in preview mode?
You can experiment also with the "mesh repair" options in cura. Or you can repair this in netfabb (you have to create a free account to repair an STL file on netfabbs website but it works very well). I recommend you ask a Maya expert what you did wrong.
Often getting started is the most difficult part of any process. A good start sets you up for success and saves you time and energy that could be spent elsewhere. That is why we have a onboarding course ready for
Ultimaker S5 Pro Bundle, Ultimaker S5, Ultimaker S3 Ultimaker 2+ Connect.
They're ready for you on the Ultimaker Academy platform. All you need to do to gain access is to register your product to gain free access.
Ready? Register your product here in just 60 seconds.
Recommended Posts
gr5 1,872
Sketchup and Maya seem to be the two CAD programs that have a lot of trouble making solids.
When you merged these parts it kept the inner walls (which shouldn't exist). The red means there is an odd number of walls passed through if you trace a line from your eye to the red areas and beyond. That should never happen. never. It means it's not a solid.
I don't know maya so I'm not sure how you fix this.
Did you try slicing it anyway to see what it looks like in preview mode?
You can experiment also with the "mesh repair" options in cura. Or you can repair this in netfabb (you have to create a free account to repair an STL file on netfabbs website but it works very well). I recommend you ask a Maya expert what you did wrong.
Link to post
Share on other sites
ClarksonMaker 0
Thank you, Putting it into Netfabb worked. You can also use an obj. (maya does not export in STL)
Link to post
Share on other sites