Jump to content
UltiMaker Community of 3D Printing Experts

Cura and pseudo-randomly limited camera distance.


zBeeble

Recommended Posts

Posted · Cura and pseudo-randomly limited camera distance.

So.  firstly, kudos.  Awesome stuff.  All that.  Little bug.

 

When I use cura, if I perform certain actions, and not every time, like say "new project" the camera position is reset.  That's fine, but what's not fine is that it will now be limited to how far away I can zoom it.  This would be a noise level issue if it weren't for the move mechanic where the arrowheads that perform the action are long enough that they're often offscreen if I don't tilt the camera to some crazy angle to access them.

 

Right now, my work around is to restart cura.  I'm running 5.2.1 on windows 10 on two different machines.  One has a GTX 3080, the other has both intel integrated graphics and a quadra 2000 --- and the application is set to prefer the 2000.

  • Link to post
    Share on other sites

    Posted · Cura and pseudo-randomly limited camera distance.
    1 hour ago, zBeeble said:

    urm... so do I need to report this bug there too, or is here sufficient?

    As noted by ahoeben, you should report bugs on github.

  • Link to post
    Share on other sites

    Posted · Cura and pseudo-randomly limited camera distance.
    On 2/18/2023 at 8:10 PM, zBeeble said:

    the arrowheads that perform the action are long enough that they're often offscreen

    It should also be possible to grab the axis; you don't have to grab the arrowheads.

  • Link to post
    Share on other sites

    Posted · Cura and pseudo-randomly limited camera distance.

    Without a video of the bug happening, or a way to make it happen guaranteed, and without many many people experiencing the problem (I have never seen it), I don't think this will get fixed.  Maybe you can get it to happen in a video?  That will provide a huge clue to the developers.

     

    Also cross link:  link from here to the git issue.  Link from the git issue to here.

  • Link to post
    Share on other sites

    Posted · Cura and pseudo-randomly limited camera distance.

    Are you using scroll wheel to zoom in/out?  Are you using +/- keys (either on main keyboard or number pad - both work) to zoom in/out?

  • Link to post
    Share on other sites

    Posted · Cura and pseudo-randomly limited camera distance.

    Here is a video.  https://nextcloud.towernet.ca/s/M3SibPJkrz9JMmF

     

    What you're looking at is my laptop.  I don't print every day, so it took me awhile to get back into it and to have the bug manifest.  What you're looking at here is a video taken on my phone of the laptop cura just after I hit CTRL-N to clear the plate.  You'll notice me flicking the zoom in and out --- and the "in" always stops at the same point --- which is uncomfortably close.

     

    Then I exit cura, and restart it.  After restarting it, I load some zombies and try the zoom --- fixed again.  This happens often.  CTRL-N is a common cause, but other cura commands cause it too.

  • Link to post
    Share on other sites

    Posted · Cura and pseudo-randomly limited camera distance.

    A little more detail.  Cura is often staying running on my laptop.  This morning, I came downstairs and got to starting a new print.  Sometimes, instead of CTRL-N, I select the current item and hit delete.  So after running idle overnight, I selected the item and it jumped to the zoom amount that it then won't pass.

  • Link to post
    Share on other sites

    Posted · Cura and pseudo-randomly limited camera distance.

    Hrm.  It appears that this happens when I select the part right after printing with the duet printing plugin.

  • Link to post
    Share on other sites

    Posted · Cura and pseudo-randomly limited camera distance.

    Okay - so I can see that sometimes you can zoom out to see the whole bed and sometimes you can zoom out much farther (if you want).  But I don't see any problems with controlling moving and rotating the part.

  • Link to post
    Share on other sites

    Posted · Cura and pseudo-randomly limited camera distance.

    The problem is: in that video I'm still spinning the wheel.  That's it for zoom until I restart.  I can't get any further away from the part.

  • Link to post
    Share on other sites

    Posted · Cura and pseudo-randomly limited camera distance.

    I perfectly understood that.  But since you can see everything, why do you want to zoom out farther?  What is the problem you want fixed. 

     

    I mean I'm being silly but if you want to zoom out enough to see your room, that's not going to happen.  Your room is not modeled in cura.  You mentioned earlier something about not being able to rotate a part but I don't see how that can be a problem if you can see everything.

  • Link to post
    Share on other sites

    Posted · Cura and pseudo-randomly limited camera distance.

    The point is that it's the same with an item on the plate and annoying.  I was just trying to eliminate the criticism that the model could be at fault.

  • Link to post
    Share on other sites

    Posted · Cura and pseudo-randomly limited camera distance.

    I still don't understand.  You can zoom in.  You can zoom out enough to see everything.  No problem.  What's the problem?  I still don't understand.  You mentioned something about a bug earlier?  What is the bug in your opinion?  Or is there a feature request?  Why do you want to zoom out more than enough to see everything?  I just don't get it.  Sorry!

  • Link to post
    Share on other sites

    Posted · Cura and pseudo-randomly limited camera distance.

    As an example, is it a bug that when I use the scroll wheel on this page I can only scroll down until I see the bottom of the page?  I can't scroll down enough so that I am *below* the bottom of the page.  Is that a bug also?  Because pretty much every web page on the internet is like that.  I'm not saying there isn't a bug - just that I don't see the problem.

  • Link to post
    Share on other sites

    Posted · Cura and pseudo-randomly limited camera distance.

    In cura you have a difference of Zoom between the Orthographic View and the Prespective View .. The Zoom in Perspective Mode is more limited ... Could be the origin of this issue ?

  • Link to post
    Share on other sites

    Posted · Cura and pseudo-randomly limited camera distance.

    All I can really say in this is that the amount of available zoom changes.  It's quite adequate to start and it's very restrictive (leading me to exit and restart) when this happens.

  • Link to post
    Share on other sites

    Posted · Cura and pseudo-randomly limited camera distance.

    Are you frustrated because it won't zoom *out* enough to see the whole part or because it won't zoom *in* enough so you can see tiny details?

     

    It seems you never actually said which is the problem.  My understanding is you want to zoom out farther so you can see the part and also the bed and also the printer and also... I don't know what.  That's what I don't understand.  Isn't it good enough to be able to see everything?  Why do you want to see where there is nothing to see?

     

    But maybe you meant you can't zoom in enough?  That you can't see small details?  If I got this backwards then how did we get this communication so bad that I thought you meant the opposite?

     

    I have to say I have asked you for clarification but so far I still don't understand what the problem is.  Your videos show that you indeed can only zoom out a certain amount but it looks fine to me.

  • Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now
    • Our picks

      • UltiMaker Cura 5.3 stable released
        In this stable release, Cura 5.3 achieves yet another huge leap forward in 3D printing thanks to material interlocking! As well as introducing an expanded recommended print settings menu and lots of print quality improvements. Not to mention, a whole bunch of new printer profiles for non-UltiMaker printers!
          • Thanks
          • Like
        • 28 replies
      • Here it is. The new UltiMaker S7
        The UltiMaker S7 is built on the success of the UltiMaker S5 and its design decisions were heavily based on feedback from customers.
         
         
        So what’s new?
        The obvious change is the S7’s height. It now includes an integrated Air Manager. This filters the exhaust air of every print and also improves build temperature stability. To further enclose the build chamber the S7 only has one magnetically latched door.
         
        The build stack has also been completely redesigned. A PEI-coated flexible steel build plate makes a big difference to productivity. Not only do you not need tools to pop a printed part off. But we also don’t recommend using or adhesion structures for UltiMaker materials (except PC, because...it’s PC). Along with that, 4 pins and 25 magnets make it easy to replace the flex plate perfectly – even with one hand.
         
        The re-engineered print head has an inductive sensor which reduces noise when probing the build plate. This effectively makes it much harder to not achieve a perfect first layer, improving overall print success. We also reversed the front fan direction (fewer plastic hairs, less maintenance), made the print core door magnets stronger, and add a sensor that helps avoid flooding.
         

         
        The UltiMaker S7 also includes quality of life improvements:
        Reliable bed tilt compensation (no more thumbscrews) 2.4 and 5 GHz Wi-Fi A 1080p camera (mounted higher for a better view) Compatibility with 280+ Marketplace materials Compatibility with S5 project files (no reslicing needed) And a whole lot more  
        Curious to see the S7 in action?
        We’re hosting a free tech demo on February 7.
        It will be live and you can ask any questions to our CTO, Miguel Calvo.
        Register here for the Webinar
          • Like
        • 18 replies
      • UltiMaker Cura Alpha 🎄 Tree Support Spotlight 🎄
        Are you a fan of tree support, but dislike the removal process and the amount of filament it uses? Then we would like to invite you to try this special release of UltiMaker Cura. Brought to you by our special community contributor @thomasrahm
         
        We generated a special version of Cura 5.2 called 5.3.0 Alpha + Xmas. The only changes we introduced compared to UltiMaker Cura 5.2.1 are those which are needed for the new supports. So keep in mind, this is not a sneak peek for Cura 5.3 (there are some really cool new features coming up) but a spotlight release highlighting this new version of tree supports.  
          • Like
        • 22 replies
    ×
    ×
    • Create New...